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<channel>
	<title>tyria &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/tyria/</link>
	<description>Feed of posts on WordPress.com tagged "tyria"</description>
	<pubDate>Sat, 30 Aug 2008 13:42:05 +0000</pubDate>

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	<language>en</language>

<item>
<title><![CDATA[Guild Wars]]></title>
<link>http://contactodradis.wordpress.com/?p=568</link>
<pubDate>Tue, 26 Aug 2008 10:06:53 +0000</pubDate>
<dc:creator>Lee Adama</dc:creator>
<guid>http://contactodradis.wordpress.com/?p=568</guid>
<description><![CDATA[Al final caí. Primero fue Guild Wars: Nightfall, unos días más tarde fue Guild Wars: Factions y u]]></description>
<content:encoded><![CDATA[<p>Al final caí. Primero fue Guild Wars: Nightfall, unos días más tarde fue Guild Wars: Factions y unos días después Guild Wars: Eye of the North. Sólo me falta el Guild Wars: Prophecies. Ahora que tengo casi todos entiendo la diferencia entre unos y otros.</p>
<p>Varias de las cosas que más me han gustado de esta saga de juegos es que el nivel máximo es 20 (pero no por ello puedes dejar de ser cada vez más fuerte) y que, aun siendo un juego MMORPG, cada vez que estás en una misión tú juegas un mapa "privado" de esa misión. Esto último quiere decir que sólo tú juegas esa misión (a no ser que tengas a uno o varios amigos dentro del grupo, que juegos con ellos el mapa) y que los enemigos, monstruos y bichos, una vez muertos, no se regeneran hasta que sales del mapa y vuelves a entrar. También me gusta que tiene un hilo argumental hecho mediante misiones y mogollón de misiones secundarias que te ayudar a conseguir experiencia y dinero. Por supuesto también me gusta que no tiene cuotas mensuales, es decir, que te compras el juego y te olvidas.</p>
<p>Hay un total de 3 campañas que son Guild Wars: Prophecies, Guild Wars: Factios y Guild Wars: Nightfall. Cada una de las campañas transcurre en una parte del munfo de Guild Wars. Prophecies transcurre en Tyria, Factions en Cantha y Nightfall en Elona. Estas compañas son "acumulables", quiero decir, que si tienes Prophecies y te compras Nightfall puedes jugar en Tyria y al llegar al nivel 20 puedes ir también por Elona o viceversa. y con Factions pasa lo mismo.</p>
<p>Luego está la expansión Guild Wars: Eye of the North. Hay que tener como mínimo una de las 3 campañas. Esta expansión añade a Tyria las inexploradas montañas Picoescoalofriante, 20 misiones de alto nivel, 10 nuevos héroes, 150 habilidades, 40 set de armadura, obetos, armas y muchas cosas más. La trama se divide en 3 actos que se pueden hacer en cualquier orden y que cada acto te llevará a conocer a nuevos aliados para luchar contra un enemigo común.</p>
<p>Si quieres saber algo más... no sé a qué esperas para pillártelo.</p>
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</item>
<item>
<title><![CDATA[Guild Wars: Elona]]></title>
<link>http://fantasymaps.wordpress.com/?p=2146</link>
<pubDate>Sun, 01 Jun 2008 05:06:06 +0000</pubDate>
<dc:creator>Mappi Mundi</dc:creator>
<guid>http://fantasymaps.wordpress.com/?p=2146</guid>
<description><![CDATA[
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<content:encoded><![CDATA[[gallery]
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</item>
<item>
<title><![CDATA[Mot slutten av en reise]]></title>
<link>http://betweenjobs2008.wordpress.com/?p=28</link>
<pubDate>Wed, 09 Apr 2008 07:10:35 +0000</pubDate>
<dc:creator>andreashl</dc:creator>
<guid>http://betweenjobs2008.wordpress.com/?p=28</guid>
<description><![CDATA[
Reisen nærmer seg slutten. Først var det Berlin med venner, så tog til Praha og fly til Istanbul]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://betweenjobs2008.wordpress.com/files/2008/04/betweenjobs2008-20080407-41.jpg"><img class="aligncenter size-medium wp-image-29" src="http://betweenjobs2008.wordpress.com/files/2008/04/betweenjobs2008-20080407-41.jpg?w=400" alt="Pigeons\' Rock" width="400" height="233" /></a></p>
<p>Reisen nærmer seg slutten. Først var det Berlin med venner, så tog til Praha og fly til Istanbul. Fra Istanbul gikk turen videre med tog til Aleppo og Damaskus. Fra Damaskus var det buss til Beirut, hvor jeg er i skrivende øyeblikk.</p>
<p>En utrolig bra tur, men jeg hadde droppet Praha om jeg skulle ha planlagt reisen på nytt og tilbragt mer tid i midt-østen.</p>
<p>Forrige post om Beirut var skrevet uten at jeg kjente byen så godt. Jeg kjenner ikke byen veldig godt nå heller, men bedre en da jeg skrev sist. Byen er mer en Down Town og den merkelige stemningen som råder der.</p>
<p>Tirsdag ble ganske amputert innholsmessig da jeg brukte store deler av dagen på å finne flybillett til Oslo til en fornuftig pris. Det fant jeg til slutt.</p>
<p>I dag skal jeg besøke libanons nasjonalmuseum. Det er den eneste planen. Jeg tar ting som det kommer og setter meg for å nyte sol og sommer om det ikke dukker opp noe spesielt</p>
<p>Jeg har allerede gjort noen raske søk, men jeg skal lete mer etter kurs i arabisk når jeg kommer hjem. Veldig greit å kunne litt grunnleggende, om ikke annet for å kunne takke for maten, gjestfrihet og for å kunne spørre om veien.</p>
<p>Jeg hadde planer om å lære meg fransk en gang også, så vi får se hva skjer til slutt.</p>
<p>Først så skal jeg nyte noen dager til i solen.</p>
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<item>
<title><![CDATA[EVENTOS ESPECIALES]]></title>
<link>http://elejercitodelastinieblas.wordpress.com/2007/12/12/eventos-especiales/</link>
<pubDate>Wed, 12 Dec 2007 18:02:40 +0000</pubDate>
<dc:creator>elejercitodelastinieblas</dc:creator>
<guid>http://elejercitodelastinieblas.wordpress.com/2007/12/12/eventos-especiales/</guid>
<description><![CDATA[Hay maneras de sacar mas partido a las fiestas y eventos especiales en  Guildwars.
Como sabreis, dur]]></description>
<content:encoded><![CDATA[<p>Hay maneras de sacar mas partido a las fiestas y eventos especiales en  Guildwars.</p>
<p>Como sabreis, durante Halloween, Navidad, Dia de Accion de Gracias, Año  Nuevo Chino, etc. no solo hay drops de objetos especiales (consumibles, alcohol,  materiales...), sino que ademas determinados objetos de coleccionista pueden ser  cambiados durante estos dias por mas objetos especiales. Esta es la lista:</p>
<p><strong><u>TYRIA</u></strong></p>
<p><strong>Cuidad Ascalon:</strong></p>
<p>Estatuilllas de charr (1 objeto por cada 3)</p>
<p>Collar de grawl (1 objeto por cada 2)</p>
<p><strong>Arco de Leon:</strong></p>
<p>Emblemas de Orr viejos (1 objeto por cada 3)</p>
<p>Cabeza con plumas de caromi (1 objeto por cada 1)</p>
<p><strong><u>ELONA</u></strong></p>
<p><strong>Kamadan:</strong></p>
<p>Los que no esten ahora los iré actualizando.</p>
<p><strong>Maximizando resultados:</strong></p>
<p>1. Para que veais un ejemplo, 750 estatuillas de charr valen vendiendolas  al mercader 2.250 de oro, pero al cambiarlas por consumibles durante las fiestas  (con un valor de 100 aprox. por cada consumible) las 750 estatuillas se  convierten en 25k de oro.</p>
<p>2. Durante el tiempo entre evento y evento guardad todos los drops  coleccionables arriba descritos que podais. Asi al llegar el evento disponreis  de una buena reserva y el beneficio será mayor.</p>
<p>3. Durante el tiempo que dure el evento, lo ideal es farmear estos drops  todo el tiempo posible, pues no solo conseguimos coleccionables para cambiar,  sino que ademas los monstruos suelen tener una posibilidad de soltar drops  especiales durante el evento. Yo suelo farmear al Academia Nolani durante los  eventos, abriendo la puerta principal y matando al gran grupo de charrs que se  acerca, pues sueltan estatuillas y tambien objetos del evento, y son muy faciles  de matar en masa.</p>
<p>Espero que este articulo sirva para que saqueis el maximo partido a los  eventos especiales de Guildwars.</p>
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<item>
<title><![CDATA[HM Thirsty River]]></title>
<link>http://kousei.wordpress.com/2007/08/29/hm-thirsty-river/</link>
<pubDate>Thu, 30 Aug 2007 04:36:21 +0000</pubDate>
<dc:creator>Kousei</dc:creator>
<guid>http://kousei.wordpress.com/2007/08/29/hm-thirsty-river/</guid>
<description><![CDATA[Party: Warrior, Ele, Monk, Monk, Necro, Rit
This mission can be done exactly the same as it is done ]]></description>
<content:encoded><![CDATA[<p>Party: Warrior, Ele, Monk, Monk, Necro, Rit</p>
<p>This mission can be done exactly the same as it is done in normal mode. Of course, the monsters hit a bit harder and it takes longer to kill some of them but the strategy is the same.</p>
<p>Kill the giants if you want the morale boost then proceed to talk to the Ghostly Hero. Upon opening the first door, leave the Ghostly Hero outside and move to the top left and work your way to the priest. (Remember enemies respawn on every even minute if their priest is alive!) Dispatch the first boss and priest combo then meet the Ghostly Hero at the door. When he opens the next entrance to a battle area, move him back a few steps then make him wait there. Then move straight across the top to the Elementalist boss group. Once his group is gone, wait for the timer to be 10 secs minus the even minute you wish to attack (1:50 if you wish to attack at 2:00). Destroy the priest and Necromancer boss combo then meet the Ghostly Hero again.</p>
<p>OK, here's where it gets interesting. When the Hero, opens the door to the next battle area rush the whole party to the NPC in the middle. He MUST survive. Clear the group aggro'd to him and then move to the Warrior boss and his priest. Next the ranger boss. Then finally the monk group.</p>
<p>Quick Tips:</p>
<ul>
<li>Casters: almost all of the priests can be targeted through the walls and if you get lucky you may be able to kill them if they don't move too much</li>
<li>Always try to kill the priest as soon as possible but do it safely.</li>
<li>Always make the Ghostly wait behind.</li>
<li>You can successfully start an attack at 10 secs below the even minute at which you wish to start your attack. For example, start attacking at 3:50 if you wish to use the 4:00-6:00 timeframe to kill a group. Between the walking time, the time to kill them, etc., they can be killed just after the even minute marker.</li>
</ul>
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</item>
<item>
<title><![CDATA[Vanquished! Tyrian Day 11]]></title>
<link>http://kousei.wordpress.com/2007/07/02/vanquished-tyrian-day-11/</link>
<pubDate>Mon, 02 Jul 2007 04:01:00 +0000</pubDate>
<dc:creator>Kousei</dc:creator>
<guid>http://kousei.wordpress.com/2007/07/02/vanquished-tyrian-day-11/</guid>
<description><![CDATA[Areas Completed:

Icedome

Icedome
Party: W, E, E, N, P, R, Mo, Dunkoro
Time: 30min
Foes: 140
This i]]></description>
<content:encoded><![CDATA[<p>Areas Completed:</p>
<ul>
<li>Icedome</li>
</ul>
<p><b>Icedome</b><br />
Party: W, E, E, N, P, R, Mo, Dunkoro<br />
Time: 30min<br />
Foes: 140</p>
<p>This is a small area with lots of good corners. The corners are so good in some places that we were able to pull multiple groups at a time. The usual for Stone Summit works here. Dolyaks should be dealt with first while the tank holds the Carvers and Herders. Gnashers and Heretics are constant nuisances but the Carvers are capable of spiking backline characters and need to be dealt with first with Dolyaks. Just be careful with enchants as Heretics have Strip Enchantment.</p>
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<item>
<title><![CDATA[Vanquished! Tyrian Day 11]]></title>
<link>http://kousei.wordpress.com/2007/07/02/vanquished-tyrian-day-11/</link>
<pubDate>Mon, 02 Jul 2007 04:01:00 +0000</pubDate>
<dc:creator>Kousei</dc:creator>
<guid>http://kousei.wordpress.com/2007/07/02/vanquished-tyrian-day-11/</guid>
<description><![CDATA[Areas Completed:

Icedome

Icedome
Party: W, E, E, N, P, R, Mo, Dunkoro
Time: 30min
Foes: 140
This i]]></description>
<content:encoded><![CDATA[<p>Areas Completed:</p>
<ul>
<li>Icedome</li>
</ul>
<p><b>Icedome</b><br />
Party: W, E, E, N, P, R, Mo, Dunkoro<br />
Time: 30min<br />
Foes: 140</p>
<p>This is a small area with lots of good corners. The corners are so good in some places that we were able to pull multiple groups at a time. The usual for Stone Summit works here. Dolyaks should be dealt with first while the tank holds the Carvers and Herders. Gnashers and Heretics are constant nuisances but the Carvers are capable of spiking backline characters and need to be dealt with first with Dolyaks. Just be careful with enchants as Heretics have Strip Enchantment.</p>
]]></content:encoded>
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<item>
<title><![CDATA[Vanquished! Tyrian Day 10]]></title>
<link>http://kousei.wordpress.com/2007/06/30/vanquished-tyrian-day-10/</link>
<pubDate>Sat, 30 Jun 2007 03:44:00 +0000</pubDate>
<dc:creator>Kousei</dc:creator>
<guid>http://kousei.wordpress.com/2007/06/30/vanquished-tyrian-day-10/</guid>
<description><![CDATA[Areas Completed:

Frozen Forest

Frozen Forest
Party: W, N, E, E, E, R, Tahlkora, Tahlkora
Time: 2hr]]></description>
<content:encoded><![CDATA[<p>Areas Completed:</p>
<ul>
<li>Frozen Forest</li>
</ul>
<p><strong>Frozen Forest</strong><br />
Party: W, N, E, E, E, R, Tahlkora, Tahlkora<br />
Time: 2hr 39min</p>
<p>I was rushing to get through and probably took a few chances I normally wouldn’t so we had a few deaths that were unnecessary. Also, I really missed having an MM here too. The snares were so bad that I could not hold aggro as usual. I could re-position myself when needed, etc. An MM with body blocking minions would have been a great help with stopping melee from getting to the backline and giving the enemies a few more targets to attack.</p>
]]></content:encoded>
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<item>
<title><![CDATA[Vanquished! Tyrian Day 10]]></title>
<link>http://kousei.wordpress.com/2007/06/30/vanquished-tyrian-day-10/</link>
<pubDate>Sat, 30 Jun 2007 03:44:00 +0000</pubDate>
<dc:creator>Kousei</dc:creator>
<guid>http://kousei.wordpress.com/2007/06/30/vanquished-tyrian-day-10/</guid>
<description><![CDATA[Areas Completed:

Frozen Forest

Frozen Forest
Party: W, N, E, E, E, R, Tahlkora, Tahlkora
Time: 2hr]]></description>
<content:encoded><![CDATA[<p>Areas Completed:</p>
<ul>
<li>Frozen Forest</li>
</ul>
<p><strong>Frozen Forest</strong><br />
Party: W, N, E, E, E, R, Tahlkora, Tahlkora<br />
Time: 2hr 39min</p>
<p>I was rushing to get through and probably took a few chances I normally wouldn’t so we had a few deaths that were unnecessary. Also, I really missed having an MM here too. The snares were so bad that I could not hold aggro as usual. I could re-position myself when needed, etc. An MM with body blocking minions would have been a great help with stopping melee from getting to the backline and giving the enemies a few more targets to attack.</p>
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<title><![CDATA[Vanquished! Tyrian Day 7, 8 and 9]]></title>
<link>http://kousei.wordpress.com/2007/06/24/vanquished-tyrian-day-7-8-and-9/</link>
<pubDate>Sun, 24 Jun 2007 14:55:00 +0000</pubDate>
<dc:creator>Kousei</dc:creator>
<guid>http://kousei.wordpress.com/2007/06/24/vanquished-tyrian-day-7-8-and-9/</guid>
<description><![CDATA[.: Weekend Edition :.
Areas Completed:

Traveler&#8217;s Vale
Talmark Wilderness
Tears of the Fallen]]></description>
<content:encoded><![CDATA[<p><span style="font-weight:bold;"><span style="font-size:100%;">.: Weekend Edition :.</span></span></p>
<p>Areas Completed:</p>
<ul>
<li>Traveler's Vale</li>
<li>Talmark Wilderness</li>
<li>Tears of the Fallen</li>
<li>Twin Serpent Lakes</li>
<li>Regent Valley</li>
</ul>
<p><span style="font-weight:bold;">Traveler's Vale</span></p>
<p>This is a very manageable area if done using the terrain and pulling (oh and without any quests). The patrols here were a problem but after the first one caught us we started pulling pretty far and didn’t have a problem after that.<br />
<span style="font-weight:bold;"></span><br />
<span style="font-weight:bold;">Regent Valley</span><br />
Party: W, E, Razah, Tahlkora<br />
Foes: 155<br />
Time: 1hr 24min</p>
<p>The more I play in the 4-man areas the less I want to. These areas can be extremely difficult. The abundance of Grawl Ulodytes was the largest aggravation here. Most of this area was fairly simple using the terrain and pulling, but when 2 Ulodytes aggro, it’s nearly impossible to take them down with 4 people.</p>
<p>To kill them, separate them. They have a very strong Heal Area and it will keep them both up through multiple Meteor Showers. Luckily, I was running a damager build so we split chores. I charged adrenaline on one then quickly switched to the second while Lyne (E) dropped Meteor Shower on the first then turned her other spells on my target. This seemed to work quite nicely for us and we were able to cruise along once we figured it out.</p>
<p><span style="font-weight:bold;">Talmark Wilderness</span><br />
Party: W, W, E, Mo, Mo, Razah, Sousuke, Margrid<span style="font-weight:bold;"><br />
</span>Foes: 227<br />
Time: 1hr</p>
<p>Imps here are pretty powerful but other than that not too much to worry about.</p>
<p><span style="font-weight:bold;">Tears of the Fallen, Twin Serpent Lakes</span><span style="font-weight:bold;"></span><br />
Party: W, E, R, R, Mo, Mo, Razah, Norgu<span style="font-weight:bold;"><br />
</span>Foes: 72 (Tears), 181 (Twin)<br />
Time: 22min (Tears), 55min (Twin)</p>
<p>Warning: You are now entering hex country.</p>
<p>These area were nothing but Scales and Mergoyles. Both come in two flavors. The Scales come in Spiteful Spirit and Tainted Flesh while the Mergoyles come in Power Block Mesmer and Water Elementalist. As a warrior, I felt like I do when I’m tanking in DoA: all meat shield with no other duty to the party other than holding aggro. The SS scales run Spiteful Spirit, Price of Failure, Soul Barbs, and Life Siphon. The Mesmer Mergoyles run Mind Wrack and Spirit Shackles. I spent most of the time in these zones unable to attack without paying for it.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Vanquished! Tyrian Day 7, 8 and 9]]></title>
<link>http://kousei.wordpress.com/2007/06/24/vanquished-tyrian-day-7-8-and-9/</link>
<pubDate>Sun, 24 Jun 2007 14:55:00 +0000</pubDate>
<dc:creator>Kousei</dc:creator>
<guid>http://kousei.wordpress.com/2007/06/24/vanquished-tyrian-day-7-8-and-9/</guid>
<description><![CDATA[.: Weekend Edition :.
Areas Completed:

Traveler&#8217;s Vale
Talmark Wilderness
Tears of the Fallen]]></description>
<content:encoded><![CDATA[<p><span style="font-weight:bold;"><span style="font-size:100%;">.: Weekend Edition :.</span></span></p>
<p>Areas Completed:</p>
<ul>
<li>Traveler's Vale</li>
<li>Talmark Wilderness</li>
<li>Tears of the Fallen</li>
<li>Twin Serpent Lakes</li>
<li>Regent Valley</li>
</ul>
<p><span style="font-weight:bold;">Traveler's Vale</span></p>
<p>This is a very manageable area if done using the terrain and pulling (oh and without any quests). The patrols here were a problem but after the first one caught us we started pulling pretty far and didn’t have a problem after that.<br />
<span style="font-weight:bold;"></span><br />
<span style="font-weight:bold;">Regent Valley</span><br />
Party: W, E, Razah, Tahlkora<br />
Foes: 155<br />
Time: 1hr 24min</p>
<p>The more I play in the 4-man areas the less I want to. These areas can be extremely difficult. The abundance of Grawl Ulodytes was the largest aggravation here. Most of this area was fairly simple using the terrain and pulling, but when 2 Ulodytes aggro, it’s nearly impossible to take them down with 4 people.</p>
<p>To kill them, separate them. They have a very strong Heal Area and it will keep them both up through multiple Meteor Showers. Luckily, I was running a damager build so we split chores. I charged adrenaline on one then quickly switched to the second while Lyne (E) dropped Meteor Shower on the first then turned her other spells on my target. This seemed to work quite nicely for us and we were able to cruise along once we figured it out.</p>
<p><span style="font-weight:bold;">Talmark Wilderness</span><br />
Party: W, W, E, Mo, Mo, Razah, Sousuke, Margrid<span style="font-weight:bold;"><br />
</span>Foes: 227<br />
Time: 1hr</p>
<p>Imps here are pretty powerful but other than that not too much to worry about.</p>
<p><span style="font-weight:bold;">Tears of the Fallen, Twin Serpent Lakes</span><span style="font-weight:bold;"></span><br />
Party: W, E, R, R, Mo, Mo, Razah, Norgu<span style="font-weight:bold;"><br />
</span>Foes: 72 (Tears), 181 (Twin)<br />
Time: 22min (Tears), 55min (Twin)</p>
<p>Warning: You are now entering hex country.</p>
<p>These area were nothing but Scales and Mergoyles. Both come in two flavors. The Scales come in Spiteful Spirit and Tainted Flesh while the Mergoyles come in Power Block Mesmer and Water Elementalist. As a warrior, I felt like I do when I’m tanking in DoA: all meat shield with no other duty to the party other than holding aggro. The SS scales run Spiteful Spirit, Price of Failure, Soul Barbs, and Life Siphon. The Mesmer Mergoyles run Mind Wrack and Spirit Shackles. I spent most of the time in these zones unable to attack without paying for it.</p>
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<item>
<title><![CDATA[Vanquished! Tyrian Day 6]]></title>
<link>http://kousei.wordpress.com/2007/06/21/vanquished-tyrian-day-6/</link>
<pubDate>Thu, 21 Jun 2007 04:25:00 +0000</pubDate>
<dc:creator>Kousei</dc:creator>
<guid>http://kousei.wordpress.com/2007/06/21/vanquished-tyrian-day-6/</guid>
<description><![CDATA[Areas Completed:

Sage Lands
Majestry&#8217;s Rest
Nebo Terrace

Sage Lands
Party: W, P, R, E, Rt, M]]></description>
<content:encoded><![CDATA[<p><span style="font-weight:bold;">Areas Completed:</span></p>
<ul>
<li>Sage Lands</li>
<li>Majestry's Rest</li>
<li>Nebo Terrace</li>
</ul>
<p><span style="font-weight:bold;">Sage Lands</span><br />
Party: W, P, R, E, Rt, Mo, Mo, Olias<br />
Foes: 236<br />
Time: 1hr 10min</p>
<p>So many pop-ups….</p>
<p>Spiders, necromancer touch scarabs (who do melee damage for you thorn tanks out there), devourers, etc. I’d venture to say close to half (if not more) of our kills were pop-ups. This area is one of those areas that you’ll feel extremely frustrated after vanquishing it. Not too much was painful here but then again we had two good human monks.</p>
<p><span style="font-weight:bold;">Majestry's Rest</span><span style="font-weight:bold;"></span><br />
Party: W, P, R, E, Rt, Mo, Mo, Olias<span style="font-weight:bold;"><br />
</span>Foes: 55<br />
Time: 28min</p>
<p>Ok, so we all thought this area was going to be incredibly difficult. We left from Temple of Ages for the 8-man party, ran through Curtain, and fought what little we had to as to get to Majestry’s Rest. We killed only what we had to kill to get to Rotscale in case we needed to work off some death penalty. Fortunately we didn’t have to do that though. We killed of the group at the foot of Rot’s bridge and then we were able to get him and all of the Dragon rangers onto the bridge quite easily. We had to retreat a few times when our casters ran low on energy, etc but we finally whittled down the group to just Rotscale. At this point, I got behind him so he couldn’t retreat and we pounded on him… Then we pounded on him some more... Then some more until he finally went down. Some 10-15 minutes of this vanquish was killing Rotscale and the inhabitants of his little island.</p>
<p>Something to note: if you leave from Majestry’s Rest, kill everything outside of the desert area before going there. We were able to complete this without stepping foot into the desert area.</p>
<p><span style="font-weight:bold;">Nebo Terrace</span><br />
Party: W, P, R, R, Mo, Mo<span style="font-weight:bold;"><br />
</span>Foes: 154<br />
Time: 51min</p>
<p>You’ll need hex removal for the mergoyles and scales and condition removal for the undead. We were able to get by with minimal condition removal and a lot of hex removal.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Vanquished! Tyrian Day 6]]></title>
<link>http://kousei.wordpress.com/2007/06/21/vanquished-tyrian-day-6/</link>
<pubDate>Thu, 21 Jun 2007 04:25:00 +0000</pubDate>
<dc:creator>Kousei</dc:creator>
<guid>http://kousei.wordpress.com/2007/06/21/vanquished-tyrian-day-6/</guid>
<description><![CDATA[Areas Completed:

Sage Lands
Majestry&#8217;s Rest
Nebo Terrace

Sage Lands
Party: W, P, R, E, Rt, M]]></description>
<content:encoded><![CDATA[<p><span style="font-weight:bold;">Areas Completed:</span></p>
<ul>
<li>Sage Lands</li>
<li>Majestry's Rest</li>
<li>Nebo Terrace</li>
</ul>
<p><span style="font-weight:bold;">Sage Lands</span><br />
Party: W, P, R, E, Rt, Mo, Mo, Olias<br />
Foes: 236<br />
Time: 1hr 10min</p>
<p>So many pop-ups….</p>
<p>Spiders, necromancer touch scarabs (who do melee damage for you thorn tanks out there), devourers, etc. I’d venture to say close to half (if not more) of our kills were pop-ups. This area is one of those areas that you’ll feel extremely frustrated after vanquishing it. Not too much was painful here but then again we had two good human monks.</p>
<p><span style="font-weight:bold;">Majestry's Rest</span><span style="font-weight:bold;"></span><br />
Party: W, P, R, E, Rt, Mo, Mo, Olias<span style="font-weight:bold;"><br />
</span>Foes: 55<br />
Time: 28min</p>
<p>Ok, so we all thought this area was going to be incredibly difficult. We left from Temple of Ages for the 8-man party, ran through Curtain, and fought what little we had to as to get to Majestry’s Rest. We killed only what we had to kill to get to Rotscale in case we needed to work off some death penalty. Fortunately we didn’t have to do that though. We killed of the group at the foot of Rot’s bridge and then we were able to get him and all of the Dragon rangers onto the bridge quite easily. We had to retreat a few times when our casters ran low on energy, etc but we finally whittled down the group to just Rotscale. At this point, I got behind him so he couldn’t retreat and we pounded on him… Then we pounded on him some more... Then some more until he finally went down. Some 10-15 minutes of this vanquish was killing Rotscale and the inhabitants of his little island.</p>
<p>Something to note: if you leave from Majestry’s Rest, kill everything outside of the desert area before going there. We were able to complete this without stepping foot into the desert area.</p>
<p><span style="font-weight:bold;">Nebo Terrace</span><br />
Party: W, P, R, R, Mo, Mo<span style="font-weight:bold;"><br />
</span>Foes: 154<br />
Time: 51min</p>
<p>You’ll need hex removal for the mergoyles and scales and condition removal for the undead. We were able to get by with minimal condition removal and a lot of hex removal.</p>
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<item>
<title><![CDATA[Vanquished! Tyrian Day 5]]></title>
<link>http://kousei.wordpress.com/2007/06/20/vanquished-tyrian-day-5/</link>
<pubDate>Wed, 20 Jun 2007 05:23:00 +0000</pubDate>
<dc:creator>Kousei</dc:creator>
<guid>http://kousei.wordpress.com/2007/06/20/vanquished-tyrian-day-5/</guid>
<description><![CDATA[Areas Completed:

Watchtower Coast
Ascalon Foothills
Diessa Lowlands
Flame Temple Corridor

Watchtow]]></description>
<content:encoded><![CDATA[<p><span style="font-weight:bold;">Areas Completed:</span></p>
<ul>
<li>Watchtower Coast</li>
<li>Ascalon Foothills</li>
<li>Diessa Lowlands</li>
<li>Flame Temple Corridor</li>
</ul>
<p><span style="font-weight:bold;">Watchtower Coast</span><span style="font-weight:bold;"></span><br />
Party: W, R, R, E, Tahlkora, Razah (MM)<br />
Foes: 158<br />
Time: 41 min</p>
<p>There is more scale and mergoyle troubles here so bring your hex removal.</p>
<p><span style="font-weight:bold;">Ascalon Foothills, </span><span style="font-weight:bold;">Diessa Lowlands, </span><span style="font-weight:bold;">Flame Temple Corridor</span><br />
Party: W, E, R, R, Rt, Tahkora<span style="font-weight:bold;"><br />
</span>Foes: 58 (Foothills), 365 (Diessa), 103 (Flame)<br />
Time: 16min (Foothills), 2 hr 8min (Diessa), 35min (Flame)</p>
<p>We left from Yak’s Bend and just kept going. After doing them with 6, I don’t want to imagine doing these areas with only a 4-man party. The Charr and Gargoyles in Lowlands and Flame Temple can do an insane amount of damage in an incredibly short amount of time. The Charr Warriors have Wild Blow and I was running my Gladiator’s Defense thorn build….</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Vanquished! Tyrian Day 5]]></title>
<link>http://kousei.wordpress.com/2007/06/20/vanquished-tyrian-day-5/</link>
<pubDate>Wed, 20 Jun 2007 05:23:00 +0000</pubDate>
<dc:creator>Kousei</dc:creator>
<guid>http://kousei.wordpress.com/2007/06/20/vanquished-tyrian-day-5/</guid>
<description><![CDATA[Areas Completed:

Watchtower Coast
Ascalon Foothills
Diessa Lowlands
Flame Temple Corridor

Watchtow]]></description>
<content:encoded><![CDATA[<p><span style="font-weight:bold;">Areas Completed:</span></p>
<ul>
<li>Watchtower Coast</li>
<li>Ascalon Foothills</li>
<li>Diessa Lowlands</li>
<li>Flame Temple Corridor</li>
</ul>
<p><span style="font-weight:bold;">Watchtower Coast</span><span style="font-weight:bold;"></span><br />
Party: W, R, R, E, Tahlkora, Razah (MM)<br />
Foes: 158<br />
Time: 41 min</p>
<p>There is more scale and mergoyle troubles here so bring your hex removal.</p>
<p><span style="font-weight:bold;">Ascalon Foothills, </span><span style="font-weight:bold;">Diessa Lowlands, </span><span style="font-weight:bold;">Flame Temple Corridor</span><br />
Party: W, E, R, R, Rt, Tahkora<span style="font-weight:bold;"><br />
</span>Foes: 58 (Foothills), 365 (Diessa), 103 (Flame)<br />
Time: 16min (Foothills), 2 hr 8min (Diessa), 35min (Flame)</p>
<p>We left from Yak’s Bend and just kept going. After doing them with 6, I don’t want to imagine doing these areas with only a 4-man party. The Charr and Gargoyles in Lowlands and Flame Temple can do an insane amount of damage in an incredibly short amount of time. The Charr Warriors have Wild Blow and I was running my Gladiator’s Defense thorn build….</p>
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<title><![CDATA[Vanquished! Tyrian Day 4]]></title>
<link>http://kousei.wordpress.com/2007/06/18/vanquished-tyrian-day-4/</link>
<pubDate>Mon, 18 Jun 2007 05:20:00 +0000</pubDate>
<dc:creator>Kousei</dc:creator>
<guid>http://kousei.wordpress.com/2007/06/18/vanquished-tyrian-day-4/</guid>
<description><![CDATA[Areas Completed:

The Arid Sea
The Scar
Spearhead Peak

The Arid Sea, The Scar
Foes: 260 (Scar)
Time]]></description>
<content:encoded><![CDATA[<p><span style="font-weight:bold;">Areas Completed:</span></p>
<ul>
<li>The Arid Sea</li>
<li>The Scar</li>
<li>Spearhead Peak</li>
</ul>
<p><span style="font-weight:bold;">The Arid Sea</span>, <span style="font-weight:bold;">The Scar</span><br />
Foes: 260 (Scar)<br />
Time: 1 hr 48min (Scar)</p>
<p>We started from Elona. That’s right we brought an 8-man party into the Crystal Desert. The hydra can be fun if you don’t take them down fast enough and watch out for pop-ups but other than that not bad. We did have to run around for 10-15 minutes on each of these to find the last 1-2 groups/monsters.</p>
<p><span style="font-weight:bold;">Spearhead Peak</span><br />
Foes: 233<br />
Time: 1 hr 45min</p>
<p>This area was fun. Our Elementalist lost communication with the server 10 minutes after a new build had been released so she couldn’t join back up… We did well over half of this area with 7 people and I had flag only control of her two heroes with their resurrection skills permanently turned off. The area wasn’t too bad after we got the feel for the area but it took a lot longer to bring stuff down. Watch out for patrols! We did wipe a few times at the beginning because we were rushing a bit and not watching patrol routes and not pulling far enough.</p>
]]></content:encoded>
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<item>
<title><![CDATA[Vanquished! Tyrian Day 4]]></title>
<link>http://kousei.wordpress.com/2007/06/18/vanquished-tyrian-day-4/</link>
<pubDate>Mon, 18 Jun 2007 05:20:00 +0000</pubDate>
<dc:creator>Kousei</dc:creator>
<guid>http://kousei.wordpress.com/2007/06/18/vanquished-tyrian-day-4/</guid>
<description><![CDATA[Areas Completed:

The Arid Sea
The Scar
Spearhead Peak

The Arid Sea, The Scar
Foes: 260 (Scar)
Time]]></description>
<content:encoded><![CDATA[<p><span style="font-weight:bold;">Areas Completed:</span></p>
<ul>
<li>The Arid Sea</li>
<li>The Scar</li>
<li>Spearhead Peak</li>
</ul>
<p><span style="font-weight:bold;">The Arid Sea</span>, <span style="font-weight:bold;">The Scar</span><br />
Foes: 260 (Scar)<br />
Time: 1 hr 48min (Scar)</p>
<p>We started from Elona. That’s right we brought an 8-man party into the Crystal Desert. The hydra can be fun if you don’t take them down fast enough and watch out for pop-ups but other than that not bad. We did have to run around for 10-15 minutes on each of these to find the last 1-2 groups/monsters.</p>
<p><span style="font-weight:bold;">Spearhead Peak</span><br />
Foes: 233<br />
Time: 1 hr 45min</p>
<p>This area was fun. Our Elementalist lost communication with the server 10 minutes after a new build had been released so she couldn’t join back up… We did well over half of this area with 7 people and I had flag only control of her two heroes with their resurrection skills permanently turned off. The area wasn’t too bad after we got the feel for the area but it took a lot longer to bring stuff down. Watch out for patrols! We did wipe a few times at the beginning because we were rushing a bit and not watching patrol routes and not pulling far enough.</p>
]]></content:encoded>
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<item>
<title><![CDATA[Vanquished! Tyrian Day 3]]></title>
<link>http://kousei.wordpress.com/2007/06/17/vanquished-tyrian-day-3/</link>
<pubDate>Sun, 17 Jun 2007 02:11:00 +0000</pubDate>
<dc:creator>Kousei</dc:creator>
<guid>http://kousei.wordpress.com/2007/06/17/vanquished-tyrian-day-3/</guid>
<description><![CDATA[Areas Completed:

North Kryta Province
Ice Flow

North Kryta Province
Party: W, W, E, R, Tahlkora, T]]></description>
<content:encoded><![CDATA[<p><span style="font-weight:bold;">Areas Completed:</span></p>
<ul>
<li>North Kryta Province</li>
<li>Ice Flow</li>
</ul>
<p><span style="font-weight:bold;">North Kryta Province</span><br />
Party: W, W, E, R, Tahlkora, Tahlkora<br />
Foes: 197<br />
Time: 1 hr 39min</p>
<p>A lot of bog skales.... That much Spiteful Spirit sucks! Everything else wasn't too bad but the degeneration plus the SS was hard to deal with. Thank god for Lyne and her infinite MS build.</p>
<p><span style="font-weight:bold;">Ice Flow</span><br />
Party: W, E, R, Margrid, Razah (MM), Master of Whispers, Tahlkora, Tahlkora<br />
Foes: 212<br />
Time: 1 hr 38min</p>
<p>Pull! Ice Imp groups can become overwhelming fast if you pull more than one group. The Mursaat group patrols can be problematic as well so pull again with these. Another thing to watch out for is the size of some of the Mursaat groups. String them out for a bit of help.</p>
]]></content:encoded>
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<item>
<title><![CDATA[Vanquished! Tyrian Day 3]]></title>
<link>http://kousei.wordpress.com/2007/06/17/vanquished-tyrian-day-3/</link>
<pubDate>Sun, 17 Jun 2007 02:11:00 +0000</pubDate>
<dc:creator>Kousei</dc:creator>
<guid>http://kousei.wordpress.com/2007/06/17/vanquished-tyrian-day-3/</guid>
<description><![CDATA[Areas Completed:

North Kryta Province
Ice Flow

North Kryta Province
Party: W, W, E, R, Tahlkora, T]]></description>
<content:encoded><![CDATA[<p><span style="font-weight:bold;">Areas Completed:</span></p>
<ul>
<li>North Kryta Province</li>
<li>Ice Flow</li>
</ul>
<p><span style="font-weight:bold;">North Kryta Province</span><br />
Party: W, W, E, R, Tahlkora, Tahlkora<br />
Foes: 197<br />
Time: 1 hr 39min</p>
<p>A lot of bog skales.... That much Spiteful Spirit sucks! Everything else wasn't too bad but the degeneration plus the SS was hard to deal with. Thank god for Lyne and her infinite MS build.</p>
<p><span style="font-weight:bold;">Ice Flow</span><br />
Party: W, E, R, Margrid, Razah (MM), Master of Whispers, Tahlkora, Tahlkora<br />
Foes: 212<br />
Time: 1 hr 38min</p>
<p>Pull! Ice Imp groups can become overwhelming fast if you pull more than one group. The Mursaat group patrols can be problematic as well so pull again with these. Another thing to watch out for is the size of some of the Mursaat groups. String them out for a bit of help.</p>
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<title><![CDATA[Vanquished! Grenth's Footprint]]></title>
<link>http://kousei.wordpress.com/2007/06/07/vanquished-grenths-footprint/</link>
<pubDate>Thu, 07 Jun 2007 05:24:00 +0000</pubDate>
<dc:creator>Kousei</dc:creator>
<guid>http://kousei.wordpress.com/2007/06/07/vanquished-grenths-footprint/</guid>
<description><![CDATA[Party: W, W, Mo, N (MM), Jin, Sousuke, Tahlkora, Master of Whispers (SS)
This area has a lot of grou]]></description>
<content:encoded><![CDATA[<p>Party: W, W, Mo, N (MM), Jin, Sousuke, Tahlkora, Master of Whispers (SS)</p>
<p>This area has a lot of groups bunched close to other groups so you will want to make long pulls to avoid extra aggro. Corners should be used when you can but with an MM it's more important for bunching enemies than for protecting casters from melee. The warriors were usually only 1 per group maybe 2 and that's if the group had a warrior at all. Corners will also help with groups consisting of a lot of rangers. They can do a lot of damage quickly if they decide to spike a target.  As usual, the Gnashers (necromancers) are a pain and as such should be targeted after any warriors are dealt with. The groups consisting of Ice Imps and Ice Golems, be sure to spread out to avoid AoE spells.</p>
]]></content:encoded>
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<title><![CDATA[Vanquished! Grenth's Footprint]]></title>
<link>http://kousei.wordpress.com/2007/06/07/vanquished-grenths-footprint/</link>
<pubDate>Thu, 07 Jun 2007 05:24:00 +0000</pubDate>
<dc:creator>Kousei</dc:creator>
<guid>http://kousei.wordpress.com/2007/06/07/vanquished-grenths-footprint/</guid>
<description><![CDATA[Party: W, W, Mo, N (MM), Jin, Sousuke, Tahlkora, Master of Whispers (SS)
This area has a lot of grou]]></description>
<content:encoded><![CDATA[<p>Party: W, W, Mo, N (MM), Jin, Sousuke, Tahlkora, Master of Whispers (SS)</p>
<p>This area has a lot of groups bunched close to other groups so you will want to make long pulls to avoid extra aggro. Corners should be used when you can but with an MM it's more important for bunching enemies than for protecting casters from melee. The warriors were usually only 1 per group maybe 2 and that's if the group had a warrior at all. Corners will also help with groups consisting of a lot of rangers. They can do a lot of damage quickly if they decide to spike a target.  As usual, the Gnashers (necromancers) are a pain and as such should be targeted after any warriors are dealt with. The groups consisting of Ice Imps and Ice Golems, be sure to spread out to avoid AoE spells.</p>
]]></content:encoded>
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<title><![CDATA[Vanquished! Tyrian Day 2]]></title>
<link>http://kousei.wordpress.com/2007/06/04/vanquished-tyrian-day-2/</link>
<pubDate>Mon, 04 Jun 2007 04:28:00 +0000</pubDate>
<dc:creator>Kousei</dc:creator>
<guid>http://kousei.wordpress.com/2007/06/04/vanquished-tyrian-day-2/</guid>
<description><![CDATA[Areas Completed:

Tasca&#8217;s Demise
Mineral Springs
Perdition Rock
Talus Chute

Tasca&#8217;s Dem]]></description>
<content:encoded><![CDATA[<p><span style="font-weight:bold;">Areas Completed:</span></p>
<ul>
<li>Tasca's Demise</li>
<li>Mineral Springs</li>
<li>Perdition Rock</li>
<li>Talus Chute</li>
</ul>
<p><span style="font-weight:bold;">Tasca's Demise</span>, <span style="font-weight:bold;">Mineral Springs</span><br />
Party: W, W, W, R, E, E, Mo, Mo</p>
<p>Lots of hexes and lots of degeneration make this area fun for monks.</p>
<p>Crippling Anguish, Conjure Phantasm, Life Siphon, Poison, and Bleeding are all used by the Stone Summit. And remember that doesn't cover their direct damage skills that are also extremely potent. Warriors watch out for Ineptitude on the Stone Summit Mesmers.</p>
<p>The Avicara are incredibly deadly now. Their archers use Ignite Arrows, Dual Shot, and Penetrating Shot. Use corners as much as possible so that your casters can have something to hide behind. The good news is, if there is a monk (Ardents) in the party, it will use Healing Touch so you can attack the warrior aggro until the monk steps forward.</p>
<p>As for the ice imp cave in Mineral Spring, pull them out of the cave if you can and string them out. Be careful here as it is extremely easy to get too many Imps to handle especially since their snare makes it hard to pull. You may have to get the tanks to hold a few Mountain Trolls first though. There will be a lot of snares and Maelstroms so again be careful.</p>
<p><span style="font-weight:bold;">Perdition Rock<br />
</span><span>Foes:</span><span style="font-weight:bold;"><span style="font-weight:bold;"> </span></span><span>230</span><span style="font-weight:bold;"></span></p>
<p>The bad news is that quick patrols can easily get you into trouble here so make your pulls far. The good news is that most parties can be handled with two good monks and some good damage. The ones to watch out for is the Hydra's since if you are playing with heroes and/or hench one well placed meteor shower can and will take out all of them.<span style="font-weight:bold;"></span></p>
<p><span style="font-weight:bold;">Talus Chute</span><br />
Party: W, W, N (MM), E, Rt, R, Mo, Mo</p>
<p>Long. Arduous. This vast area boast around 400 enemies ranging. The Trolls and the Grawl are pretty easy to deal with as usual but the Avicara and the Ice Imps make this area pretty slow going. (See the above Mineral Springs write up for more on the Avicara and Ice Imps)</p>
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<item>
<title><![CDATA[Vanquished! Tyrian Day 2]]></title>
<link>http://kousei.wordpress.com/2007/06/04/vanquished-tyrian-day-2/</link>
<pubDate>Mon, 04 Jun 2007 04:28:00 +0000</pubDate>
<dc:creator>Kousei</dc:creator>
<guid>http://kousei.wordpress.com/2007/06/04/vanquished-tyrian-day-2/</guid>
<description><![CDATA[Areas Completed:

Tasca&#8217;s Demise
Mineral Springs
Perdition Rock
Talus Chute

Tasca&#8217;s Dem]]></description>
<content:encoded><![CDATA[<p><span style="font-weight:bold;">Areas Completed:</span></p>
<ul>
<li>Tasca's Demise</li>
<li>Mineral Springs</li>
<li>Perdition Rock</li>
<li>Talus Chute</li>
</ul>
<p><span style="font-weight:bold;">Tasca's Demise</span>, <span style="font-weight:bold;">Mineral Springs</span><br />
Party: W, W, W, R, E, E, Mo, Mo</p>
<p>Lots of hexes and lots of degeneration make this area fun for monks.</p>
<p>Crippling Anguish, Conjure Phantasm, Life Siphon, Poison, and Bleeding are all used by the Stone Summit. And remember that doesn't cover their direct damage skills that are also extremely potent. Warriors watch out for Ineptitude on the Stone Summit Mesmers.</p>
<p>The Avicara are incredibly deadly now. Their archers use Ignite Arrows, Dual Shot, and Penetrating Shot. Use corners as much as possible so that your casters can have something to hide behind. The good news is, if there is a monk (Ardents) in the party, it will use Healing Touch so you can attack the warrior aggro until the monk steps forward.</p>
<p>As for the ice imp cave in Mineral Spring, pull them out of the cave if you can and string them out. Be careful here as it is extremely easy to get too many Imps to handle especially since their snare makes it hard to pull. You may have to get the tanks to hold a few Mountain Trolls first though. There will be a lot of snares and Maelstroms so again be careful.</p>
<p><span style="font-weight:bold;">Perdition Rock<br />
</span><span>Foes:</span><span style="font-weight:bold;"><span style="font-weight:bold;"> </span></span><span>230</span><span style="font-weight:bold;"></span></p>
<p>The bad news is that quick patrols can easily get you into trouble here so make your pulls far. The good news is that most parties can be handled with two good monks and some good damage. The ones to watch out for is the Hydra's since if you are playing with heroes and/or hench one well placed meteor shower can and will take out all of them.<span style="font-weight:bold;"></span></p>
<p><span style="font-weight:bold;">Talus Chute</span><br />
Party: W, W, N (MM), E, Rt, R, Mo, Mo</p>
<p>Long. Arduous. This vast area boast around 400 enemies ranging. The Trolls and the Grawl are pretty easy to deal with as usual but the Avicara and the Ice Imps make this area pretty slow going. (See the above Mineral Springs write up for more on the Avicara and Ice Imps)</p>
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