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	<title>morrowind &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/morrowind/</link>
	<description>Feed of posts on WordPress.com tagged "morrowind"</description>
	<pubDate>Tue, 14 Oct 2008 12:45:08 +0000</pubDate>

	<generator>http://wordpress.com/tags/</generator>
	<language>en</language>

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<title><![CDATA[The Elder Scrolls III: Morrowind Review]]></title>
<link>http://mnrukat.wordpress.com/?p=2104</link>
<pubDate>Sun, 12 Oct 2008 14:13:08 +0000</pubDate>
<dc:creator>mnrukat</dc:creator>
<guid>http://mnrukat.no.wordpress.com/2008/10/12/the-elder-scrolls-iii-morrowind-review/</guid>
<description><![CDATA[
Rating: 9 Out of 10
The Elder Scrolls III: Morrowind is one of the greatest games ever. This game i]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter size-medium wp-image-2105" title="Morrowind Boxshot" src="http://mnrukat.wordpress.com/files/2008/10/morrowind.jpg?w=211" alt="" width="211" height="300" /></p>
<p style="text-align:center;"><strong>Rating: 9 Out of 10</strong></p>
<p>The Elder Scrolls III: Morrowind is one of the greatest games ever. This game is a very open ended game where you can basically do whatever you want, whenever you want. The area is a huge environment named Morrowind where you can save people...or kill them. This is a great singleplayer game and it contains all the expansion sets, and new content. However, there are quite a few bugs, and the game can get a little choppy. Also, there is a lot of reading you must do with these characters, some don't even talk much. Overall though, this is a very good game that people will be playing for days or weeks on end.</p>
<p><!--more--></p>
<p><strong>Pros:</strong></p>
<p>+ Great Singleplayer Game</p>
<p>+ Huge Environment</p>
<p>+ Open Ended to the Extreme</p>
<p>+ Contains all expansions and new content</p>
<p><strong>Cons:</strong></p>
<p>- Quite a few bugs</p>
<p>- A lot of reading</p>
<p>- Little choppy</p>
<p><strong>Extras:</strong></p>
<p># <a href="http://www.cheatcc.com/xb/eldersmw.html" target="_blank">The Elder Scrolls III: Morrowind Cheat Codes</a></p>
<p># <a href="http://mitchrukat.com/music/xbox/morrowind/music.mp3">The Elder Scrolls III: Morrowind - Music File</a></p>
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<title><![CDATA[Video Games]]></title>
<link>http://aworkingwriter.wordpress.com/?p=107</link>
<pubDate>Sat, 11 Oct 2008 17:01:01 +0000</pubDate>
<dc:creator>stephaniesam</dc:creator>
<guid>http://aworkingwriter.no.wordpress.com/2008/10/11/video-games/</guid>
<description><![CDATA[Since I recently began to play video games on a regular basis, I became fascinated and amazed by the]]></description>
<content:encoded><![CDATA[<p>Since I recently began to play video games on a regular basis, I became fascinated and amazed by the thought that goes into developing the storylines behind them. Especially role-playing games. Take Morrowind or Bioshock for examples. The straightforward gaming plot or quest is amazing and would make a great book. But story developers for video games have an additional challenge. They must create dozens of side-quests and hundreds of characters to round out the game and make it fun to play. Each of them has a name, a history, and a personality. All of this must be seamlessly intertwined with the main plot. For those of you stuck on how to develop a plot or characters, start playing video games and study them carefully. Video games aren't a waste of time, provided you learn something from it.</p>
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<title><![CDATA[Why you should play these 4 games and why KOTOR2 should go die in a ditch]]></title>
<link>http://echo3toecho7.wordpress.com/?p=8</link>
<pubDate>Fri, 26 Sep 2008 11:01:24 +0000</pubDate>
<dc:creator>eporterdaniels</dc:creator>
<guid>http://echo3toecho7.no.wordpress.com/2008/09/26/why-you-should-play-these-4-games-and-why-kotor2-should-go-die-in-a-ditch/</guid>
<description><![CDATA[For those of us who are serial roleplayers (a bit like serial killers but with more pizza) video and]]></description>
<content:encoded><![CDATA[<p>For those of us who are serial roleplayers (a bit like serial killers but with more pizza) video and computer games sometimes seem a little... empty.  The joy of a good tabletop RPG is the ability to do anything that you and your friends can think of within the framework - when I play a computer game I'm often thinking "I wish I could just go over there and..." but of course you can't.  In some games, there's no next hill to look over, and in others it's blocked off by invisible walls.  "Why" I think to myself "can't I just talk to someone here without being a complete pillock?  Oh well, time to slaughter some more innocent alien species" - well there are some games that give you enough choice, or the <em>illusion</em> of choice that you don't mind.  Or, in fact, have such good plot, story, characters, etc, etc that you really don't give a rats arse.  Let me show you.</p>
<p> </p>
<p><strong>Portal</strong></p>
<p>Ok, this almost didn't make the list - after all, it's been out only a short time compared to the other three games I thought of and yet I couldn't shake it out of my head.  It's the kind of game that you idly start playing one evening to discover that the credits are rolling.  When I make that kind of allusion normally it means that I got so caught up in a game I didn't notice the length, but in Portal it's mostly because there isn't much length.  A few hour are all you have - but who cares?  Portal is intelligent, interesting, and hysterically funny.  GLaDOS is a wonderful invention and the whole <em>feel</em> of the game is really superb.  The plot (there's plot!) is surprisingly simple and yet beautifully executed, and the "created" nature of the game means that you have no worries with limited environments and so on - it's testing chambers after all.  It's only a tenner on Steam, so go get this right now.  Go on.   Shoo.</p>
<p><strong>Morrowind</strong></p>
<p>I know a lot of people who didn't like Morrowind, and I can sort of understand where they are coming from.  "There's no direction" they say, "It's boring and you spend a lot of time doing seemingly trivial things".  Do you?  Travelling from one town to another isn't trivial, especially when there are nasty beasts lurking along the way.  Going to retrieve and artifact from a dungeon isn't trivial, in fact that might be the basis of an entire game.  The problem is, for these poor people, perhaps, that the game is <em>too</em> big.  Enormous.  Ludicrously stupidly large.</p>
<p>Quests and actions that might be the entire focus of a lesser game fade into the background in Morrowind - going to find the incredibly powerful portal devices to relink the island of Morrowind with easy and instant transport so trade and communication can flourish might seem a huge deal, but most players won't ever do it.  It's a tiny infinitesimal fragment of the game, and one that many people will probably miss altogether.</p>
<p>What I'm trying to say is that this game is batshit crazy.</p>
<p>I played it solidly for months on end and I'm convinced that I've not found everything.  In fact, I know I haven't.  The reason for that is simple - most game worlds take place in a "country" which consists of three fields, a town with a couple of houses and an inn, and four dungeons.  The rest of the country is <em>there</em> you just can't see it.  In Morrowind... well, that's not the case.  See that mountain over there, looming majestically of over the town?  Fancy going to climb it?  Go ahead - it's real, and it's a bastard to get to the top of.  Anywhere you can see, you can go.  It's not quite tabletop levels of openness but it's the closest damn thing I've seen yet.</p>
<p><strong>Final Fantasy VII</strong></p>
<p>Tricky one this.  It's not open.  Really, it's not.  It has no pretenses of being open.  In fact all the bad things I described about "normal games" in the Morrowind section apply to this game.  It's <em>awful</em>.  Each country has one small city, except the one where you start which has three.  Every ruler with good intentions has a splutteringly evil sidekick.  The baddies are a big corporation.  Trying to deviate from the linear plot is impossible.</p>
<p>It <em>should</em> be rubbish.</p>
<p>It's not.  It is, in fact, one of the greatest games ever made.</p>
<p>And that's all down to the insanely complicated plot, and the bluntly awesome characters.  Sephiroth instilled a chill in the spines of an entire generation of teenagers, and with good reason - even going back to the game as an adult he's fuck-off scary, a terrifying combination of zealous insanity and reasonable doubt.  If you had gone through what he had, wouldn't you be that insane/bad-ass?  Many of us would hope so :P</p>
<p>The characters are all stereotypes.  The twists are either so obvious that you see them coming a disc of game play away or so arcane you don't really understand them on your third play through.  The combat is just <em>appalling</em> and I detest the "collect everything" mentality of the game.  But still it can send shivers down your spine with the precision of story and belief woven together.</p>
<p><strong>Knights of the Old Republic</strong></p>
<p>Coming to this after describing the other games is like returning to an old friend - something so pure that you don't have hesitations or worries.  Straight from the off, if you ignore me on every other game on the list, I beg you to not ignore me on this one.  It is, quite simply, my favourite game of all time.  It is beautiful in every way.</p>
<p>The story is incredibly rich and wonderfully told.  The characters are so deep and involving that you truly begin to have empathy with them.  There is a real sense that you have control over the outcome of the story - your actions have real effects on those around you and the worlds you visit.  Even better, being evil (falling to the dark side) means a lot of the time <em>not</em> being a pompous jerk, and taking the easy option - not necessarily the outrageously heinous one.  You need a shell the woman is selling to keep her kids from starvation, but it's five thousand more credits than you have?  Well, you could go and do off jobs and sell your inventory, etc, etc, but look, seriously, she's probably lying about the kids anyway... how much will it hurt if you just <em>convince</em> her to give it to you a bit cheaper.   Or maybe free?  It's not that <em>bad</em>, it's just <em>easier</em>.  Seriously, who wants to run around herding cattle or whatever - I've got a galaxy to save.  Don't look at me like that.</p>
<p>Because, at the end of the day, the Jedi <em>are</em> pompous gits - and avoiding being one yourself is very satisfying.  Until the point, of course, that you realise you're electrocuting people with the force and slaughtering innocent puppies for fun and profit.  Damn, that dark side was, well, <em>seductive</em>.  Oh yeah, it also had a twist so good and unexpected that I actually stared in horror at my screen then ran to my housemates room and went "WHAT THE HELL?  SERIOUSLY!  CHRIST!  WHAT THE HELL?  HE'S... ARGH" for the next half an hour (and if anyone spoils it in the comments your comment is gone bye bye my friend).</p>
<p>Which brings me onto KOTOR2: The Sith Lords.</p>
<p>Picture everything that I have just said is good about the first game.  Got that?  Great.  Now take out roughly ten percent of the content of the game at random.  Got that?  Now make it so buggy that it crashes roughly every hour of play.  Good?  Now remove fifty percent of the dialogue from the last hour of the game.</p>
<p>Congratulations, you have created KOTOR2 in your mind.</p>
<p>Play the first one and then read one of the many good synopses online.  It's much better for you in the long run.</p>
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<title><![CDATA[A Quick Note...]]></title>
<link>http://zannniee.wordpress.com/?p=174</link>
<pubDate>Wed, 17 Sep 2008 16:07:22 +0000</pubDate>
<dc:creator>zannniee</dc:creator>
<guid>http://zannniee.no.wordpress.com/2008/09/17/a-quick-note/</guid>
<description><![CDATA[Halyn still hasn&#8217;t watched Dr. Horrible&#8217;s Sing-Along Blog!
I&#8217;m trying to play Morr]]></description>
<content:encoded><![CDATA[<p>Halyn still hasn't watched <a href="http://www.hulu.com/dr-horribles-sing-along-blog" target="_blank">Dr. Horrible's Sing-Along Blog!</a></p>
<p>I'm trying to play <a href="http://www.elderscrolls.com/games/morrowind_overview.htm" target="_blank">Morrowind</a> and keep thinking it should be an <a href="http://en.wikipedia.org/wiki/Massively_multiplayer_online_game" target="_blank">MMO</a>. For those of you who play <a href="http://www.elderscrolls.com/games/oblivion_overview.htm" target="_blank">Oblivion</a>, you know what I mean.</p>
<p>I'm actually <a href="http://en.wikipedia.org/wiki/Player_versus_player" target="_blank">PvPing</a>, kinda. On a spreadsheet mmo game called <a href="http://en.wikipedia.org/wiki/Player_versus_player" target="_blank">AstroEmpires</a>.</p>
<p>I'm considering going back to <a href="www.worldofwarcraft.com" target="_blank">WoW </a>for awhile, if I can find the money for the subscription (danged school loans)</p>
<p>I'm loving my little <a href="http://www.startrek.com/startrek/view/index.html" target="_blank">Star Trek</a> <a href="http://en.wikipedia.org/wiki/Role-playing_game" target="_blank">RP</a> group. I'm a <a href="http://stexpanded.wikia.com/wiki/El-Aurian" target="_blank">El-Arian</a> <a href="http://stexpanded.wikia.com/wiki/Counselor" target="_blank">Counselor</a> on an <a href="http://memory-alpha.org/en/index.php/Excelsior_class" target="_blank">Excelsior class starship</a> (*giggles* is that nerdy enough for you?)</p>
<p>... and I have to remember to get <a href="http://shadowcallmedia.com/blog" target="_blank">Shadowcall's </a>DVD's in the mail to Netflix tomorrow....</p>
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<title><![CDATA[A non-laborious Labor Day weekend ]]></title>
<link>http://theridehome.wordpress.com/?p=532</link>
<pubDate>Wed, 03 Sep 2008 01:00:52 +0000</pubDate>
<dc:creator>Megan</dc:creator>
<guid>http://theridehome.no.wordpress.com/2008/09/02/a-non-labor-labor-day-weekend/</guid>
<description><![CDATA[Ah, three-day weekends. This one did not involve many incidents of actually leaving the house (Ian w]]></description>
<content:encoded><![CDATA[<p>Ah, three-day weekends. This one did not involve many incidents of actually leaving the house (Ian was sick and I was on a full-out <a href="http://en.wikipedia.org/wiki/The_Elder_Scrolls_III:_Morrowind">Morrowind</a> bender), but it was a welcome respite from reality nonetheless.</p>
<p>Friday night I met up with <a href="http://theogeo.com/blog/">Lindsey</a>, whose blog, photography and general sauciness I am a big fan of. We had some drinks and food stuffs at Mellow Mushroom in the 'Boro, and then I drug her to my house to meet my cats and Ian, and then over to a friend's house where she was subjected to our weekly drunken Texas Hold 'Em game and lots of crude, un-PC jokes. I am so stoked I finally got to meet her, and if y'all don't already read her blog, go forth and read it. NOW.</p>
<p>Saturday I went to the eye doctor to get a new prescription because the lenses in my favorite frames are finally cracked enough where it's interfering with my vision. When I was done with the exam and had the prescription in hand, I hauled ass across town to Bella Optical (Wal-Mart is cheap for exams but I am not letting them make any more lenses for me ever again. They suck.), only to discover they were closed for the entire Labor Day weekend. So now I have to drag my ass out of bed early AGAIN next weekend.</p>
<p>Saturday night Ian and I were hoping we were going to get together with <a href="http://theridehome.wordpress.com/2008/01/03/its-miller-time-or-ian-and-i-attend-the-wedding-of-the-year/">a good friend</a> who was in town from Florida (he crapped out on us Friday night), but he ended up having other plans involving family, so we just hung out at home. Which was better anyway because Ian was really feeling like shit by then, and I was able to take a three-hour nap to rid myself of the never-ending hangover induced by the night before (I am such a lightweight).</p>
<p>But I would soon discover that taking a three-hour nap that ends at 6:30 p.m. isn't the best idea if you want to go to sleep again later that night. Luckily I was on my aforementioned Morrowind bender, so I stayed up til 5 a.m. playing the game until the xbox quite literally told me to get my ass to bed, am I crazy? Do I think I'm still in college or something?</p>
<p>So obviously I slept through half of Sunday, and woke up to play more xbox and hang with Ian. That night our friend was finally allowed to see us (HA! I kid, I kid... Kind of?) and so we met up with him and his wife at Buffalo Wild Wings, where I actually ate food and didn't vomit it immediately back up. Score. After a couple hours of trivia and beer, we parted ways and Ian and I headed back home. I was bummed we didn't get to see our friend more than that, but I guess that's what happens when you get married and your spouse doesn't really care for your friends. </p>
<p>I know, like me, you are probably having a hard time imaging why anyone wouldn't like us, but Ian's take on the matter is that our humor might be a tad bit crude for some people (What, you mean gratuitous F-bomb dropping and answering the waitress' "Another beer?" question with "Why not, I'm driving!" doesn't fly in the upper echelon of society? Then count me out, folks. Count me the F out.)</p>
<p>Anyway, it was a good time (even though I think we got our friend in trouble with a few unsavory stories), and I do not mean to sound like I am complaining. I am also glad that at this point, Ian and I have pretty much the same friends and we are all used to each others' offensiveness by now. </p>
<p>Monday brought more slacking... We set out to go to Kroger about 1:30 p.m. and somehow ended up at a bar across town that had Dos Perros on tap and a wicked awesome sampler platter. We had to come home and nap (Ian), play xbox (me) and watch about two hours of the <I>Anthony Bourdain: No Reservations</I> marathon (both of us) before we ventured out to Kroger again. Don't worry, we stayed focused and came home with groceries this time.</p>
<p>What's that saying.... You have to get older but you don't have to grow up? I'd like to think that can hold true, even as we get on into our 30s. Either way, a weekend filled with friends, booze and video games is a winner for me.</p>
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<title><![CDATA[Comedy Goldmine: Oblivion (Part the 3rd)]]></title>
<link>http://geekcomedyhour.wordpress.com/?p=436</link>
<pubDate>Thu, 28 Aug 2008 12:00:14 +0000</pubDate>
<dc:creator>Afterburner</dc:creator>
<guid>http://geekcomedyhour.no.wordpress.com/2008/08/28/comedy-goldmine-oblivion-part-the-3rd/</guid>
<description><![CDATA[shodan: In one quest, I had to talk to a prisoner in a jail.
shodan: He wasn&#8217;t sayin&#8217; mu]]></description>
<content:encoded><![CDATA[<p><b>shodan:</b> In one quest, I had to talk to a prisoner in a jail.<br />
<b>shodan:</b> He wasn't sayin' much, since I was an "outsider".<br />
<b>shodan:</b> &#60;shodan&#62; Hm. I'll have to get myself arrested, looks like.<br />
<b>shodan:</b> * shodan walks up to the Jailer's desk, leans forward, and *stares*<br />
<b>shodan:</b> &#60;Jailer&#62; *unimpressed*<br />
<b>shodan:</b> * shodan smoothly unsheathes his lightning-sword (shhiiing!), and rests it on the desk, point an inch away from the jailor, without breaking eye contact<br />
<b>shodan:</b> &#60;Jailer&#62; *nothin'*<br />
<b>shodan:</b> * shodan jerks his sword a fraction of an inch to the side, tipping over an ink-well. *dink!*<br />
<b>shodan:</b> &#60;Jailer&#62; STOP RIGHT THERE, CRIMINAL SCUM!  &#60;shodan&#62; (Finally. Sheesh.)<br />
<b>shodan:</b> &#60;Guards&#62; We're utterly impossible to intimidate. The Jailer's as stonefaced as any of us, but Bob "Don't Touch My Shit" Johnson does have his little "buttons"....</p>
<p>--------</p>
<p><b>* shodan</b> could babble about Oblivion all day!<br />
<b>shodan:</b> . o O ( Which is odd, considering I don't have any beer. )<br />
<b>AB:</b> I understand that there's a lot of Oblivion to babble about.<br />
<b>shodan:</b> Indeed!<br />
<b>* shodan</b> is amused at some of the higher level equipment, which is made of glass, apparently.<br />
<b>shodan:</b> A glass sword, I can see that. It'd be awfully sharp, if you're careful with it.<br />
<b>shodan:</b> And a glass warhammer... Well, I've got this solid glass candle-holder that looks like a sleeping cat. If I strapped it to a stick and hit someone with it, bones would break before the big lump of glass would.<br />
<b>shodan:</b> But I can't suspend my disbelief enough to accept glass *armor*.<br />
<b>shodan:</b> &#60;Bandit wearing Glass Armor&#62; Have at thee, etc.   &#60;shodan&#62; Oh yeah?   * shodan throws a rock.   &#60;Bandit's armor&#62; *SHATTER*   &#60;Bandit&#62; .... ouch.</p>
<p>--------</p>
<p><B>AB:</B> Damn.<br />
<B>AB:</B> Ammonia has a crazy high vapor pressure.<br />
<B>AB:</B> The vapor pressure of Ammonia at a temperature of 40C is: 11793.258 mmHg<br />
<B>AB:</B> Compare with:<br />
<B>AB:</B> The vapor pressure of Water at a temperature of 40C is: 55.332 mmHg<br />
<b>shodan:</b> &#60;Oblivion&#62; *beep!*   &#60;shodan&#62; Wha?   &#60;Oblivion&#62; Just by listening to AB, your Alchemy skill has gone up ten points!</p>
<p>--------</p>
<p><b>* shodan</b> snerks<br />
<b>* shodan</b> gets the Skull of Corruption.<br />
<b>shodan:</b> &#60;shodan&#62; Hm, wonder what this does...   * shodan zaps a random NPC with it.<br />
<b>shodan:</b> &#60;NPC&#62; What the!   &#60;Corrupted NPC Clone&#62; *poink* Hi!<br />
<b>shodan:</b> * NPC and his clone fight each other<br />
<b>shodan:</b> &#60;shodan&#62; NEAT!<br />
<b>AB:</b> hah<br />
<b>AB:</b> &#60;shodan&#62; THIS IS SO COOL!   * shodan wanders around zapping criminals and such.  &#60;Goody-Two-Shoes Clone NPC&#62; *poink*  Repent of thy evil deeds!   &#60;Criminal&#62; What the...</p>
<p>--------</p>
<p><b>shodan:</b> Doh!<br />
<b>shodan:</b> &#60;quest-guy&#62; In order to proceed, I'm going to need a Daedric artifact to sacrifice to the spell.<br />
<b>shodan:</b> &#60;game&#62; [Hand over Skull of Corruption?]<br />
<b>shodan:</b> &#60;shodan&#62; No! Mine!<br />
<b>shodan:</b> &#60;quest-dood&#62; I think we should use your Skull of Corruption.  &#60;shodan&#62; And *I* think you should discuss that with my good friend, Evil Quest Dood Clone! *zot*  &#60;Clone&#62; Hi!</p>
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<title><![CDATA[THE ELDER SCROLLS: ARENA - IL PRIMO INDIMENTICABILE TITOLO DELLA SERIE; ERA IL 1994...]]></title>
<link>http://anticogallorightcorner.wordpress.com/?p=507</link>
<pubDate>Mon, 25 Aug 2008 12:37:30 +0000</pubDate>
<dc:creator>Andrea</dc:creator>
<guid>http://anticogallorightcorner.no.wordpress.com/2008/08/25/the-elder-scrolls-arena-il-primo-indimenticabile-titolo-della-serie-era-il-1994/</guid>
<description><![CDATA[
L&#8217;imperatore &#8216;Uriel Septim VII&#8217; è stato imprigionato nella dimensione parallela ]]></description>
<content:encoded><![CDATA[<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/_Kjb_Bgyvpg'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/_Kjb_Bgyvpg&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>L'imperatore 'Uriel Septim VII' è stato imprigionato nella dimensione parallela di Oblivion e il trono è stato usurpato dal suo consigliere Jagar Tharn, il mago-guerriero imperiale. L'unico modo per riportarlo indietro e salvare l'impero, è ritrovare gli otto pezzi del Bastone del Caos sparsi in tutta Tamriel...</p>
<p>'The Elder Scrolls: Arena' è il primo capitolo della serie 'The Elder Scrolls' creata dalla software house 'Bethesda Softworks'. Uscito nel 1994 per MS-DOS, è stato reso disponibile in seguito come freeware...<br />
Quindi se siete dei patiti di 'Oblivion' (ad oggi ultimo capitolo della serie, disponibile solo su piattaforme di ultima generazione) e volete sapere come è iniziato tutto, beh, non dovete far altro che raccattarlo!</p>
<p>L'ambientazione è fantasy e il mondo ricreato è straordinariamente 'aperto'; esistono infatti vari modi per risolvere il gioco e una libertà d'azione notevole, caratteristica questa che verrà mantenuta ed ampliata nei capitoli successivi raggiungendo la punta più alta con il titolo 'Oblivion'!</p>
<p>Le incredibili possibilità di interazione con i PNG (Personaggi Non Giocanti, ovvero i personaggi gestiti dal computer) e di personalizzazione del nostro personaggio lasciano davvero sorpresi e rendono 'The Elder Scrolls' il vero progenitore degli RPG moderni.</p>
<p><strong>La serie completa di 'The Elder Scrolls':</strong><br />
Arena, Daggerfall, Morrowind, Bloodmoon (espansione), Tribunal (espansione), Oblivion, Knights of the Nine (espansione), Shivering Isles (espansione)</p>
<p>Alcune info sulla mitologia di 'The Elder Scrolls' prese da Wikipedia e ridotte qua e là dal sottoscritto:</p>
<blockquote><p><strong>Aurbis</strong></p>
<p>È il nome dato all’universo in cui prendono vitia gli eventi della saga di the Elder Scrolls . In esso sono contenuti tutti i piani dell’esistenza, ovvero Aetherius, Mundus, Oblivion e i Reami Esterni.</p>
<p><strong>Le Prime Forze</strong><br />
Sono due entità: Anu e Padomay.<br />
Anu, è la quintessenza sotto forma di stasi. Gli Aedra, e altri dei classici associati con la creazione di Mundus sono ritenuti sotto la sfera anuica.<br />
Padomay, è la quintessenza sotto forma di cambiamento. I Principi Daedra e Lorkhan sono ritenuti sotto la cosìdetta sfera padomaica.</p>
<p><strong>Aetherius</strong></p>
<p>È il Piano immortale, sede degli Dei e fonte di ogni magia e arcano potere. Si dice che le anime delle persone morte viaggino fino a raggiungere questo piano dell’esistenza.</p>
<p><strong>Mundus</strong></p>
<p>È Il piano materiale dei mortali. Fu pensato e concepito per la prima volta dal Dio Lorkhan, che in qualche modo riuscì a convincere gli altri Aedra a contribuire alla Grande Costruzione (...)</p>
<p><strong>Oblivion</strong></p>
<p>È il piano infernale che circonda Mundus e lo divide da Aetherius. È diviso in sedici piani diversi, ciascuno governato da un proprio Principe Daedra, che a seconda della sua natura e dei suoi poteri ne determina l’aspetto. Per questo motivo i piani di Oblivion possono essere profondamente diversi tra loro; si pensi allo splendido regno di Azura e al dominio infuocato e morto di Mehrunes Dagon.</p>
<p><strong>Nirn</strong></p>
<p>È il pianeta in cui si svolgono le avventure di The Elder Scrolls. Esso fa parte di Mundus ed è stato creato per desiderio di Lorkhan a partire dai progetti di Magnus. Nirn è scaldata da un sole chiamato Magnus e possiede due lune: Masser e Secunda. Il sole e le stelle sono dei veri e propri buchi in Oblivion, attraverso i quali la luce di Aetherius può risplendere nel Mundus.<br />
Tamriel è il principale continente di Nirn ed è il suo simbolico centro ma ci sono anche altri continenti: Akavir, Atmora, Yokuda, Aldmeris.</p></blockquote>
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<title><![CDATA[Comedy Goldmine: Oblivion (Part the 2nd)]]></title>
<link>http://geekcomedyhour.wordpress.com/?p=202</link>
<pubDate>Tue, 19 Aug 2008 12:00:44 +0000</pubDate>
<dc:creator>Afterburner</dc:creator>
<guid>http://geekcomedyhour.no.wordpress.com/2008/08/19/comedy-goldmine-oblivion-part-the-2nd/</guid>
<description><![CDATA[shodan: Hmmm, wonder if I can make an invisibility ring or somethin&#8217;.
shodan: (Though it]]></description>
<content:encoded><![CDATA[<p><b>shodan:</b> Hmmm, wonder if I can make an invisibility ring or somethin'.<br />
<b>shodan:</b> (Though it'd probably cost a fortune)<br />
<b>shodan:</b> One of the cool things about Oblivion is, after going through all the drudgery of the Mage's Guild quests, you can finally enter the Imperial Academy<br />
<b>shodan:</b> Inside, there's the Altars Of... uh... Something I Can't Spell. :)<br />
<b>shodan:</b> They basically let you enchant items, or create your own spells.<br />
<b>shodan:</b> Based on what spells you already know; it's possible to create spells you can't actually /use/ though.<br />
<b>AB:</b> . o O (* shodan inadvertently creates the Kill Shodan spell.   &#60;shodan&#62; Huh.  Wonder what this does...)<br />
<b>shodan:</b> You can do that<br />
<b>shodan:</b> The spell interface is similar to Asheron's Call.<br />
<b>shodan:</b> Except instead of combining reagents, you've got pulldown menus and sliders.<br />
<b>shodan:</b> So you could make a "Fire Damage" spell, but set the target pulldown to "Self"<br />
<b>shodan:</b> &#60;shodan&#62; Take THIS!  * shodan sets himself on fire.  &#60;shodan&#62; AAAAH! AAAAH! OH GOD! PUT IT OUT!  &#60;monster&#62; Heh. Noob.<br />
<b>shodan:</b> . o O ( * shodan creates a "Open Very Difficult Lock" spell, with a target of Self. )<br />
<b>shodan:</b> . o O ( * shodan casts )<br />
<b>shodan:</b> . o O ( * shodan falls into a gibbering coma, having unlocked his entire subconcious )<br />
<b>AB:</b> . o O (* shodan accidentally unlocks his inner self-confidence)<br />
<b>AB:</b> . o O (* shodan --&#62; work as spy for Britain)<br />
<b>* shodan</b> snerks<br />
<b>shodan:</b> . o O ( * shodan unlocks his inner self-confidence.  &#60;shodan&#62; Huh, so *that's* where it's been. )<br />
<b>shodan:</b> . o O ( &#60;shodan&#62; ... Of course, I /always/ knew that, 'cause I'm so awesome. )<br />
<b>AB:</b> . o O (* shodan goes to the bathroom)<br />
<b>AB:</b> . o O (* shodan spots himself in the mirror)<br />
<b>AB:</b> . o O (* shodan makes the "gun-pointy-finger" gesture, winks at himself, and says "Damn, I rock.")<br />
<b>shodan:</b> Awww, yeah.<br />
<b>shodan:</b> . o O ( I'm just so friggin' hot. )<br />
<b>AB:</b> . o O (&#60;shodan&#62; I'm so good I wish I was you, just so I could wish I was me!)</p>
<p>--------</p>
<p><b>shodan:</b> &#60;NPC&#62; The Imperial City has some of the finest things for sale! How fortunate that I can afford them.<br />
<b>shodan:</b> &#60;shodan&#62; Do go on.  * shodan slips on his Heavy Platemail Gauntlets of Pickpocketing<br />
<b>shodan:</b> . o O ( &#60;d00d&#62; How are those friggin' metal oven-mitts gonna help you pickpocket someone?  &#60;shodan&#62; Easily. Check it out.  * shodan raises his phist and bangs an NPC on the head. *CLANG!*  &#60;NPC&#62; *unf* Zzzzz....)</p>
<p>--------</p>
<p><b>* shodan</b> *lafs* at Oblivion<br />
<b>shodan:</b> I think I mentioned, long long ago, that if you do well in the Arena, you get an "Adoring Fan" NPC who follows you around.<br />
<b>shodan:</b> Basically all he's good for is holding a torch in a dungeon. He runs away whenever combat starts, and doesn't really do anything else aside from gush about how awesome you are.<br />
<b>* shodan</b> lost his Adoring Fan a long time ago. Fell into an abyss, or somesuch.<br />
<b>* shodan</b> is sneaking through the Imperial Prison, sticking to the shadows, using the best of my stealth ability to avoid the guards...<br />
<b>shodan:</b> &#60;Adoring Fan&#62; Hi!   &#60;shodan&#62; You again?! NOW?!  &#60;Adoring Fan&#62; Dark in here, innit? Lemme light a torch!  &#60;shodan&#62; No, you idiot!</p>
<p>--------</p>
<p><b>* shodan</b> is mopping up side-quests in Oblivion<br />
<b>shodan:</b> (The game world seems a bit more boring, now that I'm not being pulled in twenty different directions)<br />
<b>shodan:</b> * shodan runs into a tavern.  &#60;shodan&#62; Anyone need anything?  &#60;innkeeper&#62; Nope. &#60;patron&#62; Nah, I'm fine.  &#60;shodan&#62; Right.  * shodan scratches "The White Mare Inn" off his list, and runs down the road.<br />
<b>shodan:</b> * shodan runs into the Bunch O' Grapes.  &#60;shodan&#62; Anyone need something done?  &#60;innkeeper&#62; Nope.  &#60;guard&#62; Nope.   &#60;patron&#62; Help! Someone stole the potatos from my garden!   &#60;shodan&#62; ... Potatos. Right. Well, why not.<br />
<b>shodan:</b> Though amusingly, the game's auto-scaling-to-player-level caught me off guard on that particular quest.<br />
<b>shodan:</b> * shodan trudges through the forest, muttering to himself.  &#60;shodan&#62; *mutter mutter*... stoopid potatos... *mumble* probably a Drudge Skulker got 'em or something, *grumble*<br />
<b>shodan:</b> &#60;giant ogre&#62; MMM, POTATOS! RAAAR!  &#60;shodan&#62; Holy friggin'...<br />
<b>shodan:</b> * shodan completes the quest, and painfully limps back to the tavern, wearing the jagged remains of his armor, with his magic sword bent nearly at a 90-degree angle.<br />
<b>shodan:</b> &#60;NPC&#62; Did you get my potatos back?  &#60;shodan&#62; Yeah. Barely. Incidently, that'll be 10,000,000 gold for the service, please.<br />
<b>AB:</b> &#60;NPC&#62; Here's a shiny copper piece!</p>
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<title><![CDATA[Today's top 10]]></title>
<link>http://potentialgamer.wordpress.com/?p=187</link>
<pubDate>Sat, 09 Aug 2008 16:26:00 +0000</pubDate>
<dc:creator>Simon Jones</dc:creator>
<guid>http://potentialgamer.com/2008/08/09/todays-top-10/</guid>
<description><![CDATA[
PC Gamer recently released the yearly update to their Top 100 Games of All Time list and have also ]]></description>
<content:encoded><![CDATA[<p class="entry-teaser-image" style="text-align:center;"><img class="aligncenter size-full wp-image-188" src="http://potentialgamer.wordpress.com/files/2008/08/topgames.jpg" alt="" width="500" height="250" /></p>
<p style="text-align:left;">PC Gamer recently released the yearly update to their <a href="http://www.computerandvideogames.com/article.php?id=194593">Top 100 Games of All Time</a> list and have also set up a rather intriguing bit of democracy in the form of <a href="http://www.pcgamertop100.com">a public all-time voting system</a>.<!--more--> Having duly registered and voted, I thought I'd give a quick rundown on my choices and why they were picked...</p>
<p style="text-align:left;">In reverse order:</p>
<h2 style="text-align:left;">10. Flashback</h2>
<p style="text-align:left;">This golden oldie dates back to a time when I didn't even have a suitable gaming machine and had to make do with popping round friends' houses to sample the latest delights. Sort-of follow-up to <em>Another World</em>, <em>Flashback</em> was an ambitious platform adventure that melded the super slick animation of <em>Prince of Persia</em> with the plot of <em>Total Recall</em>, resulting in something that was quite unique in terms of production values and storytelling. Anybody that played this back in the day no doubt spent the first half hour of gameplay simply unholstering and holstering the gun, over and over, marvelling at Conrad Hart's rotoed leather jacket.</p>
<h2 style="text-align:left;">9. The Secret of Monkey Island</h2>
<p style="text-align:left;">A game that needs no introduction, unless you're some kind of young thing that doesn't respect his gaming history, <em>Monkey Island </em>is a genre classic, the very pinnacle of the point-and-click adventure. Well, unless you prefer <em>Sam &#38; Max</em>. Or <em>Full Throttle</em>. Or <em>Grim Fandango</em> (ok, ok, so you didn't actually point or click in that game, but it's the same genre!). The piratical adventures of Guybrush Threepwood riffed on all the great pirate stories and also succeeded in being one of the funniest games ever made. They don't write 'em like this anymore (well, unless you're Tim Schafer - see below).</p>
<h2 style="text-align:left;">8. Knights of the Old Republic</h2>
<p style="text-align:left;">Bioware still haven't surpassed the storytelling in this Star Wars-set roleplaying epic and, tellingly, neither has George Lucas. <em>KotOR </em>captures the magic of Star Wars as we remember it from our childhoods, hitting all the right notes and showing an understanding for both the fans and the source material that was sorely lacking from the movie prequels. Bioware's two subsequent games, <em>Jade Empire </em>and <em>Mass Effect</em>, haven't come anywhere near to the effortless sleight of hand performed by the game's narrative, which is always in service to the wonderfully memorable characters.</p>
<h2 style="text-align:left;">7. Morrowind</h2>
<p style="text-align:left;">As you may have noticed elsewhere on this site, I'm not too keen on Bethesda's <em>Oblivion</em> or their forthcoming, seemingly dreary interpretation of the <em>Fallout </em>series. Part of this negativity comes from my massively positive experience with their earlier game <em>Morrowind</em>, a majestic achievement in experimental gameplay and unbridled ambition. There's a depth of imagination and maturity to the island landscape of Vvardenfell that no other game has come close to bettering. Despite clunky combat, <em>Morrowind </em>remains one of the most atmospheric games ever made, packed full of fascinating politics, religion and incidental stories waiting to be stumbled across. Please, Bethesda, bring back the team that made this classic!</p>
<h2 style="text-align:left;">6. Portal</h2>
<p style="text-align:left;">The big surprise of 2007 was <em>Portal</em>, a tiny little FPS that snuck into <em>The Orange Box</em> compilation. While most of us were eager to get our hands on <em>Half Life 2: Episode 2 </em>and <em>Team Fortress</em>, it was <em>Portal</em> that turned out to be the collection's gem. Taking the portal concept tentatively explored in the much more generic (but still good fun) <em>Prey</em>, <em>Portal</em> follows it through to its natural conclusion, crafting a unique series of puzzle before pulling one of the best and most mischievous plot twists in gaming history. <em>Portal</em> is evidence that short games most definitely have a future.</p>
<h2 style="text-align:left;">5. Darwinia</h2>
<p style="text-align:left;">Brit developer Introversion's breakout game, <em>Darwinia</em> melds Cannon Fodder with the RTS genre to create a highly unique experience. Its TRON-inspired world is a marvel of imagination and lateral game design. <a href="http://">Click here for my full review</a>.</p>
<h2 style="text-align:left;">4. Deus Ex</h2>
<p style="text-align:left;">Though the passing years have dated the turn-of-the-millennium, conspiracy-laden, <em>X Files</em>-inspired story, <em>Deus Ex</em> remains a milestone in game narratives. Throwing out all the established rules of both the FPS and RPG, it depicts a nightmarish urban future blighted by terrorist fervour and overactive government surveillance following an attack on New York (it's worth noting, though, that the game was released pre-9/11). Playing as cybernetically enhanced operative JC Denton the plot interweaves conspiracy theories, paranoia and globe-trotting to tremendous effect. The scope of the game is seemingly limitless and it's a tragedy that no other developer has yet attempted to follow in its footsteps.</p>
<h2 style="text-align:left;">3. Beyond Good &#38; Evil</h2>
<p style="text-align:left;">On the surface, this is a typical console platformer mixed with a smidgeon of stealth gameplay and a quirky art design. <em>Beyond Good &#38; Evil </em>is very much greater than the sum of its parts, though, mostly due to its charming characters and world, which have an innocence and exuberance that is pleasantly distant from the usual marines-with-guns theme prevalent in the industry. That the protagonist is a woman is probably no coincidence, nor the fact that the few marines-with-guns that are present are most certainly the bad guys. Discarding weaponry for a camera and explosions for wit, this is a rare and memorable experience indeed.</p>
<h2 style="text-align:left;">2. Half Life 2</h2>
<p style="text-align:left;">For me, game design doesn't get much better than <em>Half Life 2 </em>and its episodic follow-ups. Valve have honed their craft to such a degree that their achievements appear effortless; they leap over boundaries and hurdles that bring down other developers, constantly innovating and pushing the enevelope in unexpected directions. On the surface, <em>Half Life 2</em> sounds fairly generic - you are the lone warrior that can stop an alien invasion. What really lingers in the mind are the characters, subtle, indirect storytelling, natural environments and instantly appealing combat. Throw in what remains to this day some of the most iconic and efficient art and level design in gaming history and there's no way to look at <em>Half Life 2</em> as anything other than a classic.</p>
<h2 style="text-align:left;">1. Psychonauts</h2>
<p style="text-align:left;">Endlessly inventive, Psychonauts is always bringing you something new. Just as you think you've got it sussed, it pulls another genius idea from the mind of creator Tim Schafer and wraps it in wildly imaginative and gleeful vision and sound. This is another game that refuses to play by the rules, despite initial impressions of being a standard platformer. Given that Psychonauts is about the power of the human mind, it's appropriate that it is so full of ideas. Fresh, funny and fabulous.</p>
<p style="text-align:left;"><strong>Disclaimer:</strong> As with all 'top 10' style lists, ask me in a month, or even tomorrow, and I'll probably give you a completely different selection.</p>
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<title><![CDATA[Morrowind]]></title>
<link>http://nosys.wordpress.com/?p=43</link>
<pubDate>Wed, 06 Aug 2008 18:53:05 +0000</pubDate>
<dc:creator>nosys</dc:creator>
<guid>http://nosys.no.wordpress.com/2008/08/06/morrowind/</guid>
<description><![CDATA[Jag har börjat spela Morrowind. Nej men seriöst, jag har det. Jag trodde aldrig jag skulle bli sit]]></description>
<content:encoded><![CDATA[<p>Jag har börjat spela Morrowind. Nej men seriöst, jag har det. Jag trodde aldrig jag skulle bli sittande med ett sånt spel, och kanske blir jag inte det heller.. Jag har precis börjat, har kastat mig in i en questserie helt utan att ha levlat upp mig i nåt, så jag har redan sprungit in i min första vägg. Känns lagom roligt. Det är rätt fult och rätt buggigt, men det har en viss charm - det ska jag inte sticka under stol med. Gamla Xbox ser vanligtvis inte fullständigt skit ut på vår HDTV, men just det här spelet är ruggigt fult. Man ser skuggan av saker på skärmen när man rör sig och texten är helt oläslig. Därför har jag förvisat krysslådans bildsladd till Linneas gamla TV på knappt 12" eller vad den nu är. Pyttelitet, men klarare och finare. Detta medför ett jävla krångel då vi inte har plats för två TV-apparater samtidigt, så jag måste alltså kränga upp den på "vardagsrumsbordet" (dvs bordet som står vid soffan). Det låter ju inte så illa egentligen, men till saken hör också att där står vanligtvis den här laptopen. Så nu måste jag koppla ur (vi har redan använt alla 12 vägguttag vi har förgrenat) laptopen, ställa undan den, plocka fram mini-tv'n, koppla in den, koppla in Xboxet varje gång jag ska spela, och sen när jag är färdig måste jag göra allt i bakvänd ordning för att "städa upp" igen.</p>
<p><img src="http://i44.photobucket.com/albums/f6/nosystemworks/morrowind_wallpaper_01.jpg" alt="" /></p>
<p><strong>Punkjävlar se hit..</strong><br />
Jag har färdigställt sida A av mitt virtuella blandband, som innehåller ett urval ur relativt politiska band som spelat stor roll under mina tidigare år. Tyvärr gick det inte att få in Kontrovers - Besviken på allt för muxtape är störda, men resten gick finebäng.<br />
<a href="http://starfighter.muxtape.com"><img src="http://i44.photobucket.com/albums/f6/nosystemworks/Untitled-1.jpg" alt="" /></a></p>
<p>I övrigt har inte mycket hänt, därför har jag legat lågt med bloggandet. Min lillebror har köpt 40" HDTV och PS3 (bundle med det fina Uncharted och kassa Rättshett än klänk) i Växjö idag fick jag reda på, så nu sitter jag som på nålar och väntar på att kreaturet ska adda mig online, men han tar ju sin lilla tid på sig att fixa det och MSN är han ju för fin för... Hör du det Tias, FyFan är ute efter dig! ;)</p>
<p><strong>Skogsblogg</strong><br />
Helgen är planerad att förläggas ute i Nås, där Linnea ska leka skiten ur lite kompisar, och tro det eller ej så ska laptopen naturligtvis få följa med och få känna lite på trådlöst nätverk (som de har där ute) - smakar det bra så kan jag ju bryta mig in på wordpress därifrån och rapportera om mina skogsliga upplevelser. Det är ganska roligt att blogga om småsaker i vardagen, även om det verkligen inte alls är roligt att läsa andras jävla bloggar, som bara handlar om skit (min handlar om bra saker, har ni väl märkt). Men trots detta finns det en hel del bloggar där ute som av en eller en annan anledning är riktigt trevligt att hålla koll på - och jag har mentalt börjat fila lite på en lista över sådana. Kanske ska jag ge mig på en snabbmatsrecension om varje länk också, så blir det som ett litet faktaindex över bloggar som enligt mig är fifan.</p>
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<title><![CDATA[Lose yourself]]></title>
<link>http://cyberculting.wordpress.com/?p=18</link>
<pubDate>Sun, 03 Aug 2008 11:49:13 +0000</pubDate>
<dc:creator>candacewhitehead</dc:creator>
<guid>http://cyberculting.no.wordpress.com/2008/08/03/lose-yourself/</guid>
<description><![CDATA[In my first blog post, I talked about how people could lose themselves in their Internet identity: t]]></description>
<content:encoded><![CDATA[<p>In my <a href="http://cyberculting.wordpress.com/2008/04/06/any-other-name/" target="_self">first blog post</a>, I talked about how people could lose themselves in their Internet identity: they choose an avatar, a nickname and ultimately, an alter-ego if they wish. The same is true of gaming - and the escapism for me is more intense than any of my cyber alter-egoes.</p>
<p>I researched this topic quite thoroughly throughout my July vacation. I clocked <a href="http://www.gaspowered.com/ds2/news.php?preloaded=1" target="_blank">Dungeon Siege II</a>, started and finished <a href="http://www.microsoft.com/GAMES/FABLE/" target="_blank">Fable: The Lost Chapters</a> and carried on a bit more with my <a href="http://www.elderscrolls.com/games/morrowind_overview.htm" target="_blank">Morrowind</a> character (which has been a work in progress since December, really).</p>
<p>The majority of the games that I play are fantasy-genre, you see. I love to take on magic-using characters, and for a couple of hours I can be a powerful sorceress (or sorcerer, if your game constrains you to one character of one sex) who battles against the evil of the world. I love the freedom, I love the possibility, but most of all, I love the story.</p>
<p>Successful games, I have decided, are actually good literature. The ones that I love the most have strong storylines which carry your character through the game. The only difference with literature is that you are shown what the character is doing - either through reading about Harry Potter's last and great battle wih Lord Voldemort, or through watching the aliens battle it out in Aliens vs Predator, you aren't in control. However, in a game, you are in control - or at least, in as much control as the developer allows you to be.</p>
<p>The hundreds of literature-based games available reveal just how important the story has become within the game. <a href="http://www.mobygames.com/game-group/literature-inspired-games" target="_blank">Mobygames.com</a> gives a relatively comprehensive list of these. Serious gamers I have spoken to criticise a game on a number of criteria: one of the most important of these being the storyline. Is it plausible? Does it carry through the game? Am I still interested half-way through?</p>
<p>Gaming series such as <a href="http://www.elderscrolls.com/home/home.php" target="_blank">The Elder Scrolls</a> series have created an entire world for their games which resemble the worlds of great fantasy writers. Indeed, fantasy writers are often brought in by game developers to write storylines for games, or even to assist in developing games based on their books. <a href="http://www.crydee.com/" target="_blank">Raymond E Feist</a>, author of The Riftwar Cycle and novels such as Magician and his latest offering, Wrath of a Mad God, was approached by game developers to assist in developing games based on Midkemia, the world his books are set in. Eventually the games were turned into books, and have become an integral part of the Riftwar Cycle. Good games become good literature.</p>
<p>It boils down to escapism. I want to get lost in a good story - I want to sympathise with the main character and share their triumphs and their losses.</p>
<p>Gamers often cultivate their characters, rearing them as they would children, where each level-up is a personal triumph and a decision that is the gaming world's equivalent of where to send your favourite kid to university.</p>
<p>I know that this is what I do. I want to forget how crappy my last week was, and I want to delve into a world as far-removed from mine as possible. And what easier way is there than to actually become someone else for a few hours, even if they are just a few pixels on a computer screen?</p>
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<title><![CDATA[Finding that crab in Morrowind...]]></title>
<link>http://everyblog.wordpress.com/?p=153</link>
<pubDate>Thu, 31 Jul 2008 01:11:07 +0000</pubDate>
<dc:creator>thinkempire</dc:creator>
<guid>http://everyblog.no.wordpress.com/2008/07/30/finding-that-crab-in-morrowind/</guid>
<description><![CDATA[My buddy and I used to stay up until 3 or 4 in the morning for about a week consecutive looking for ]]></description>
<content:encoded><![CDATA[<p>My buddy and I used to stay up until 3 or 4 in the morning for about a week consecutive looking for the fabled crab merchant in Morrowind. We finally found it, felt really good for a few minutes then got bored. At that time, our characters could make leaps and bounds that would make anyone envious. It also helped that we never patched the game and were rocking the Robe of St. Rois. Good times.</p>
<p>Anyways, when I played Oblivion, I thought it lacked some charm that Morrowind had. What charm that was, I wasn't quite sure, but it just didn't <em>feel</em> like Morrowind did. Maybe it was those few years between the games; it was something.</p>
<p>But now, I discovered something that's quickly making me scour my domicile for those Morrowind discs - <a title="w00t!" href="http://morroblivion.com/">Morroblivion!</a> A new add-on recently released 'uploads' the morrowind game files into the Oblivion engine, in effect, letting you play Morrowind in the Oblivion engine - graphics, physics and more, oh my!</p>
<p>I haven't tested it yet, but by tomorrow, you can rest assured I'll have put a fair amount of time into this beast!</p>
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<title><![CDATA[Running Ubuntu on mediocre Hardware]]></title>
<link>http://messagedfromtheouthouse.wordpress.com/?p=205</link>
<pubDate>Thu, 24 Jul 2008 10:11:03 +0000</pubDate>
<dc:creator>Fordiebianco</dc:creator>
<guid>http://messagedfromtheouthouse.no.wordpress.com/2008/07/24/running-ubuntu-on-mediocre-hardware/</guid>
<description><![CDATA[As my lifestyle is rather mobile at present, my main computing tasks are being performed by my Macbo]]></description>
<content:encoded><![CDATA[<p>As my lifestyle is rather mobile at present, my main computing tasks are being performed by my Macbook, but recently I inherited an old beige Box from work together with a nifty flat screen LCD monitor that has a nice small footprint. so before throwing it away, I thought I give it a try. After cleaning it and having a rummage around it turns out to be a ca 6 year old <a href="http://global.msi.com.tw/index.php?func=proddesc&#38;prod_no=527&#38;maincat_no=1&#38;cat2_no=&#38;cat3_no=" target="_blank">KM2M Combo-L</a> Motherboard from MSI, powered by a 1.4 ghz AMD Duron. I upgraded it to 1.2 GB ram and added an oldish Geforce FX 5700 that I still carried around with me, but still, for 2008 the whhole thing is a bit of a stinker.</p>
<p>Next my thoughts turned to the Operating System: it was supposed to have a dual role, on the one hand enabling me to finally finish <a href="http://www.uesp.net/wiki/Morrowind:Morrowind" target="_blank">Morrowind</a>, so I bought the last legit copy of Windows XP my local mum and pop retailer had left ("funny that", he said. "We have never sold so many copies of XP as in the last 6 months.") and prepared the one half of the harddisk to be my gaming 'rig'. Albeit a rather ancient one, but for Morrowind it works beautifully, and as its completely off the net with all connections disabled, it's probably the safest XP machine in the neighbourhood. But it also should be hooked up to net, print and do some decent wordprocessing  so a more secure option was necessary.</p>
<p>"Use what you know", so a <a href="http://debian.org">Debian</a> derivate it needed to be. I previously ran <a href="http://ubuntu.org" target="_blank">Ubuntu</a> on my last 'real' gaming rig, but that was an enormous, up to date thing with quad core cpu and a bloody expensive new GPU, so I was hesitant to try it on this machine with specs from 2003. Nevertheless I am happy to say that Hardy Heron is performing well. Better than I thought, actually.</p>
<p>To check how the dear old Duron was coping with an OS from 2008 and the new breed of ajaxified websites with their rich content and online streaming I had three desktop windows open: Window one ran the resource hogging Open Office,  window 2 had Evolution in all its glory, while Window 3 was filled with Firefox running the BBC's <a href="http://www.bbc.co.uk/iplayer/tv/" target="_blank">iplayer</a>, showing me the installment of that weird archaeology show 'Bonekickers'. The 5 year old beige box performed absolutely flawless. No hickup with the playback on the iplayer, even though the machine connected to the internet via a Asus usb plug-in wifi thingie (that was instantly picked up by Ubuntu and hooked up without any problems to my WPA-2 network). LastFM is playing nicely, printing works out of the box, and my non DRM'd songs on my itunes collection are picked up as well.</p>
<p>I would put the value of this machine at, what, 20? 30? pounds?</p>
<p>Don't fall for the hype of always buying the latest multicore machines. The only reason I would ever buy a new, 'pushing the envelope', PC again is if I wanted to play the latest games on Vista. But as I have a Playstation3 and would rather eat my coffeecup before running Vista I'll stay with my beige box for now.</p>
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<title><![CDATA[Chuck Norris in Oblivion Episode 8]]></title>
<link>http://dangbmix.wordpress.com/?p=3</link>
<pubDate>Sun, 20 Jul 2008 01:23:05 +0000</pubDate>
<dc:creator>dangbmix</dc:creator>
<guid>http://dangbmix.no.wordpress.com/2008/07/20/chuck-norris-in-oblivion-episode-8/</guid>
<description><![CDATA[
by Cross-Cutt Productions.After finding the entrance to Oblivion temple and engaging in an outrageo]]></description>
<content:encoded><![CDATA[<p><em><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/Ik0h_xfgZ5Q'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/Ik0h_xfgZ5Q&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span><br />
by Cross-Cutt Productions.After finding the entrance to Oblivion temple and engaging in an outrageous battle with its monstrous guardian  our heroes find themselves confronted by a mysterious red-robed figure that effortlessly stops the boulderous fist of the giant  Sagat. Who is this seemingly wise one that knows about Chuck Norris's kick Is this the wise Ancient everone's talking about Is he gonna start attacking Find out in this exciting episode of... Drag...er..Chuck Norris in Oblivion!</p>
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<title><![CDATA[Fessic's Mod List, 6th Edition]]></title>
<link>http://fessicsfavorites.wordpress.com/?p=957</link>
<pubDate>Sat, 09 Sep 2006 20:00:42 +0000</pubDate>
<dc:creator>Fessic</dc:creator>
<guid>http://fessicsfavorites.no.wordpress.com/2006/09/09/fessics-mod-list-6th-edition/</guid>
<description><![CDATA[Changes for the new Edition
- Quest mods were moved to Quest Packs list
- All told 14 mods were eith]]></description>
<content:encoded><![CDATA[<p>Changes for the new Edition<br />
- Quest mods were moved to <em>Quest Packs</em> list<br />
- All told 14 mods were either moved or removed<br />
- 16 new discoveries have been added<br />
- A few minor adjustments/clarifications to Notes<br />
- Version numbers updated where appropriate</p>
<p>The people most likely to get any use out of this list are</p>
<p>1. Players who prefer a rich and challenging gameworld that sticks to the core Morrowind universe</p>
<p>2. People looking for quality mods, already playtested by others</p>
<p>3. Anyone with even the slightest inclination to post a thread asking, "What are your favorite mods?"</p>
<p>As a general rule mods chosen for this list represent a good balance between quality work, balanced gameplay, and good (but not overdone) visual quality.  If you'd like to see screenshots for these head on over to the <a href="http://fessicsfavorites.wordpress.com/category/morrowind-screenshots/"><span style="color:#3366ff;">Morrowind Screenshots</span></a> folder.  Or just run a search for the mod in the search box over there.</p>
<p>Download <a href="http://fessicsfavorites.files.wordpress.com/2008/09/fessics-mod-list.pdf"><span style="color:#3366ff;">Fessic's Mod List</span></a></p>
<p>Counter: 880</p>
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<title><![CDATA[Beginner's Guide to Console Commands]]></title>
<link>http://fessicsfavorites.wordpress.com/?p=962</link>
<pubDate>Fri, 08 Sep 2006 20:23:49 +0000</pubDate>
<dc:creator>Fessic</dc:creator>
<guid>http://fessicsfavorites.no.wordpress.com/2006/09/08/beginners-guide-to-console-commands/</guid>
<description><![CDATA[Console Commands can be very useful, but only if you&#8217;re comfortable with how to use them. I]]></description>
<content:encoded><![CDATA[<p>Console Commands can be very useful, but only if you're comfortable with how to use them. I've tried to use plain language and a clean layout in order to introduce people to some of the more useful console commands. Use em to get your character unstuck, fix NPCs, or assist in playtesting all those new mods you just downloaded.</p>
<p>Download <a href="http://fessicsfavorites.files.wordpress.com/2008/07/beginners-guide-to-console-commands.pdf"><span style="color:#3366ff;">Beginner's Guide to Console Commands</span></a></p>
<p>Counter: 1,122</p>
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<title><![CDATA[Morrowind Configuration Guide]]></title>
<link>http://fessicsfavorites.wordpress.com/?p=965</link>
<pubDate>Thu, 07 Sep 2006 20:31:50 +0000</pubDate>
<dc:creator>Fessic</dc:creator>
<guid>http://fessicsfavorites.no.wordpress.com/2006/09/07/morrowind-configuration-guide/</guid>
<description><![CDATA[A very basic beginner&#8217;s guide covering topics such as tweaking for low end computers, cleaning]]></description>
<content:encoded><![CDATA[<p>A very basic beginner's guide covering topics such as tweaking for low end computers, cleaning mods, and general tips &#38; tricks. It's geared more towards newcomers who would rather just get up and running with as little hassle as possible. When you're really serious about tweaking the game and using mods I highly recommend spending some time at Ronin49's <a href="http://www.mwmythicmods.com/starting.htm" target="_blank"><span style="color:#3366ff;">Starting Out With Mods</span></a> site.</p>
<p>Download <a href="http://fessicsfavorites.files.wordpress.com/2008/07/morrowind-configuration-guide.pdf"><span style="color:#3366ff;">Morrowind Configuration Guide</span></a></p>
<p>Counter: 442</p>
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<title><![CDATA[Introduction to Load Ordering]]></title>
<link>http://fessicsfavorites.wordpress.com/?p=968</link>
<pubDate>Wed, 06 Sep 2006 20:42:22 +0000</pubDate>
<dc:creator>Fessic</dc:creator>
<guid>http://fessicsfavorites.no.wordpress.com/2006/09/06/introduction-to-load-ordering/</guid>
<description><![CDATA[Collecting and installing mods is one thing, but getting them all to &#8216;play nice&#8217; is anot]]></description>
<content:encoded><![CDATA[<p>Collecting and installing mods is one thing, but getting them all to 'play nice' is another thing entirely. For a quick look at what Load Ordering involves, or especially if you're running many of the mods on Fessic's Mod List then take a look at this brief introduction. Once you get serious about Load Ordering though I can't recommend enough Yacoby's excellent <a href="http://yacoby.silgrad.com/MW/Tuts/LoadOrder/LoadOrderTut.htm" target="_blank"><span style="color:#3366ff;">Load Order Tutorial</span></a>.</p>
<p>Download <a href="http://fessicsfavorites.files.wordpress.com/2008/07/introduction-to-load-ordering.pdf"><span style="color:#3366ff;">Introduction to Load Ordering</span></a></p>
<p>Counter: 418</p>
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<title><![CDATA[Quest Packs]]></title>
<link>http://fessicsfavorites.wordpress.com/?p=971</link>
<pubDate>Tue, 05 Sep 2006 20:46:36 +0000</pubDate>
<dc:creator>Fessic</dc:creator>
<guid>http://fessicsfavorites.no.wordpress.com/2006/09/05/quest-packs/</guid>
<description><![CDATA[What good would a roleplaying game be without quests to keep our little adventurers busy. These Ques]]></description>
<content:encoded><![CDATA[<p>What good would a roleplaying game be without quests to keep our little adventurers busy. These Quest Mods, put together by some very talented people, add a little more depth to the game, giving you something to do before, during and even after the main storyline. I created this list partially to reduce the number of entries in Fessic's Mod List, and also to keep track of Quest Packs I'd like to try out someday.</p>
<p>Download <a href="http://fessicsfavorites.files.wordpress.com/2008/07/quest-packs.pdf"><span style="color:#3366ff;">Quest Packs</span></a></p>
<p>Counter: 276</p>
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<title><![CDATA[Fessic's Other Morrowind Docs]]></title>
<link>http://fessicsfavorites.wordpress.com/?p=974</link>
<pubDate>Mon, 04 Sep 2006 21:09:42 +0000</pubDate>
<dc:creator>Fessic</dc:creator>
<guid>http://fessicsfavorites.no.wordpress.com/2006/09/04/fessics-other-morrowind-docs/</guid>
<description><![CDATA[One of the neat features of TES Tool (by ghostwheel) is the ability to &#8220;clean&#8221; mods of d]]></description>
<content:encoded><![CDATA[<p>One of the neat features of TES Tool (by ghostwheel) is the ability to "clean" mods of dirty GMST entries. This helps keep the game stable and reduce conflicts. But some mods just aren't meant to be cleaned. Here's a list of the more popular ones.</p>
<p>Download <a href="http://fessicsfavorites.files.wordpress.com/2008/07/testool-do-not-clean-list.pdf"><span style="color:#3366ff;">TESTool Do Not Clean List</span></a></p>
<p>Counter: 234</p>
<p style="text-align:center;">-------------------------</p>
<p>A one-page printable Alchemy Chart intended as a quick reference for mixing up potions</p>
<p>Download <a href="http://fessicsfavorites.files.wordpress.com/2008/07/fessics-alchemy-chart.pdf"><span style="color:#3366ff;">Fessic's Alchemy Chart</span></a></p>
<p>Counter: 344</p>
<p style="text-align:center;">-------------------------</p>
<p>Few other Role Playing Games have as much depth of history as Morrowind. Every race in Tamriel (except for the Orcs) has its own province and a rich back-story detailing their place in the greater political order of the land. Races of Tamriel features pictures and maps of the various inhabitants of Morrowind, along with a brief description of each race.</p>
<p>Download <a href="http://fessicsfavorites.files.wordpress.com/2008/07/races-of-tamriel.pdf"><span style="color:#3366ff;">Races of Tamriel</span></a></p>
<p>Counter: 114</p>
<p style="text-align:center;">-------------------------</p>
<p>If I were to try my hand at modding for Morrowind these are some of the mods I would have aspired to create. Since that is very unlikely to ever happen I offer these concepts to anyone willing or able to bring them to life - no strings attached.</p>
<p>Download <a href="http://fessicsfavorites.files.wordpress.com/2008/07/mod-concepts.pdf"><span style="color:#3366ff;">Mod Concepts</span></a></p>
<p>Counter: 150</p>
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<title><![CDATA[Maps of Morrowind]]></title>
<link>http://fessicsfavorites.wordpress.com/?p=980</link>
<pubDate>Sun, 03 Sep 2006 22:26:26 +0000</pubDate>
<dc:creator>Fessic</dc:creator>
<guid>http://fessicsfavorites.no.wordpress.com/2006/09/03/maps-of-morrowind/</guid>
<description><![CDATA[Empire of Tamriel - Morrowind may seem like a vast expanse of land when you&#8217;re exploring it on]]></description>
<content:encoded><![CDATA[<p>Empire of Tamriel - Morrowind may seem like a vast expanse of land when you're exploring it on foot. But in reality it's just a small province situated in the Northeast corner of a much larger continent. That continent is known as the Empire of Tamriel. Credit goes to Zeph for compiling this map.</p>
<p><a href="http://fessicsfavorites.files.wordpress.com/2008/07/empire-of-tamriel.jpg"><img class="alignnone size-thumbnail wp-image-981" src="http://fessicsfavorites.wordpress.com/files/2008/07/empire-of-tamriel.jpg?w=127" alt="" width="127" height="93" /></a></p>
<p>Morrowind Travel Map - This Travel Map shows the fast-travel routes for all Boats, Mage Guilds and Silt Striders. It can definitely come in handy but isn't intended for the more 'purist minded' roleplayers. <em>If anyone knows who made this please let me know so I can credit them appropriately.</em></p>
<p><a href="http://fessicsfavorites.files.wordpress.com/2008/07/morrowind-travel-map.jpg"><img class="alignnone size-thumbnail wp-image-982" src="http://fessicsfavorites.wordpress.com/files/2008/07/morrowind-travel-map.jpg?w=81" alt="" width="81" height="96" /></a></p>
<p>Map-O-Mods: Landmass Additions - A lot of mods either make significant changes to an area of the game world or in many cases introduce an entirely new landmass to Vvardenfell. Sometimes these additions, can overlap, leading to minor conflicts if not addressed ahead of time. This helpful map tries to show where some of those overlaps occur. Created by Cryonaut.</p>
<p><a href="http://fessicsfavorites.files.wordpress.com/2008/07/map-o-mods.jpg"><img class="alignnone size-thumbnail wp-image-983" src="http://fessicsfavorites.wordpress.com/files/2008/07/map-o-mods.jpg?w=103" alt="" width="103" height="96" /></a></p>
<p>Complete Morrowind Map - This version combines all three original maps into one Complete Morrowind Map.  Assembled &#38; scanned by Kuja over at <a href="http://www.morrowind-oblivion.com/" target="_blank"><span style="color:#3366ff;">Morrowind-Oblivion.com</span></a>.</p>
<p><a href="http://fessicsfavorites.files.wordpress.com/2008/07/complete-morrowind-map.jpg"><img class="alignnone size-thumbnail wp-image-984" src="http://fessicsfavorites.wordpress.com/files/2008/07/complete-morrowind-map.jpg?w=80" alt="" width="80" height="96" /></a></p>
<p>Original Maps - These are the original maps that shipped with the core game and each Morrowind Expansion; scanned, stitched and un-seamed by Raptormeat.</p>
<p><a href="http://fessicsfavorites.wordpress.com/files/2008/07/raptormeat1_vvardenfell.jpg"><img class="alignnone size-thumbnail wp-image-985" src="http://fessicsfavorites.wordpress.com/files/2008/07/raptormeat1_vvardenfell.jpg?w=82" alt="" width="82" height="96" /></a> <a href="http://fessicsfavorites.wordpress.com/files/2008/07/raptormeat2_mournhold.jpg"><img class="alignnone size-thumbnail wp-image-986" src="http://fessicsfavorites.wordpress.com/files/2008/07/raptormeat2_mournhold.jpg?w=81" alt="" width="81" height="96" /></a> <a href="http://fessicsfavorites.wordpress.com/files/2008/07/raptormeat3_solstheim.jpg"><img class="alignnone size-thumbnail wp-image-987" src="http://fessicsfavorites.wordpress.com/files/2008/07/raptormeat3_solstheim.jpg?w=82" alt="" width="82" height="96" /></a></p>
<p>And a few other Morrowind Map Resources</p>
<ul>
<li><a href="http://www.imperial-library.info/maps/" target="_blank"><span style="color:#3366ff;">The Imperial Library</span></a></li>
<li><a href="http://fantasymaps.wordpress.com/category/elder-scrolls/" target="_blank"><span style="color:#3366ff;">Fantasy Cartography</span></a></li>
</ul>
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<title><![CDATA[Other Morrowind Resources]]></title>
<link>http://fessicsfavorites.wordpress.com/?p=989</link>
<pubDate>Sat, 02 Sep 2006 22:58:40 +0000</pubDate>
<dc:creator>Fessic</dc:creator>
<guid>http://fessicsfavorites.no.wordpress.com/2006/09/02/other-morrowind-resources/</guid>
<description><![CDATA[Starting Out With Mods - This helpful tutorial by Ronin49 will walk you through the seemingly daunti]]></description>
<content:encoded><![CDATA[<p><a href="http://www.mwmythicmods.com/starting.htm" target="_blank"><span style="color:#3366ff;">Starting Out With Mods</span></a> - This helpful tutorial by Ronin49 will walk you through the seemingly daunting task of adding mods to Morrowind. Spend a few minutes reading through this excellently written guide and you'll soon discover it's not nearly as bad as you thought. By starting you off with a basic understanding of installation, load order, cleaning and usage of mod utilities, Ronin49 will have you up and running in no time. A Must Read for newcomers.</p>
<p><a href="http://yacoby.silgrad.com/MW/Tuts/LoadOrder/LoadOrderTut.htm" target="_blank"><span style="color:#3366ff;">Yacoby's Load Order Tutorial</span></a> - If you plan on running a lot of mods then you'll need to familiarize yourself with the practice of Load Ordering. While it may seem a bit complicated at first thanks to Yacoby it doesn't have to be. He's put together an excellent tutorial explaining everything you need to know about setting up a good Load Order. You'll learn not only good habits but also how to use some of the best tools for the job. And as an added bonus check out some of his great mods while you're there.</p>
<p><a href="http://gmml.pbwiki.com/Mod+Conflicts" target="_blank"><span style="color:#3366ff;">Galahaut's Mod Conflict Listing</span></a> - Due to the extensible nature of mods some are inevitably going to conflict. For example two different mods might try to add a building to the same plot of land. As you can imagine that could produce some ugly results. Fortunately we don't have to find this out the hard way, thanks to the work of Faceless_Wanderer. This neatly compiled Wiki will help you avoid running two or more mods that would otherwise conflict.</p>
<p><a href="http://www.buttersky.com/morrowind/" target="_blank"><span style="color:#3366ff;">Hannah's Whereizit</span></a> is one of the best resources for getting to those "hard to find Morrowind places, people and items." In other words, if you're stuck then this the place to go. <strong>WARNING: This site contains spoilers</strong>.</p>
<p>The <a href="http://www.uesp.net/wiki/Morrowind:Morrowind" target="_blank"><span style="color:#3366ff;">Unofficial Elder Scrolls Pages</span></a> has put together a respectable Wiki for digging through Morrowind related information.</p>
<p><a href="http://www.elricm.com/nuke/html/modules.php?op=modload&#38;name=MWCSData&#38;file=index" target="_blank"><span style="color:#3366ff;">Elric Melnibone</span></a> - Many of the most useful Console Commands require that you enter the precise "Object ID" for the item or NPC. This database, provided by Elric M and company, is the best known resource for locating those IDs.</p>
<p><a href="http://www.mwmythicmods.com/realism.htm" target="_blank"><span style="color:#3366ff;">Empirical Morrowind</span></a>, maintained by Tarnsman, is a truly great resource for 'realists' and 'purists.' Many of the mods I use were discovered on this site.</p>
<p><a href="http://www.mwmythicmods.com/telesphoros.htm" target="_blank"><span style="color:#3366ff;">Telesphoros' List o'Mods</span></a> - The Granddaddy of mod recommendations, Telesphoros' List is the site that truly has a little of something for everyone. Grab a cup of coffee before you dive into this one.</p>
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